RimWorld

RimWorld

Humanoid Alien Races
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Is this a bug with alien races or harmony?
Some humans are just pink squares.

Exception drawing Jesu: System.NullReferenceException: Object reference not set to an instance of an object
at AlienRace.HarmonyPatches.ResolveAllGraphicsPrefix (Verse.PawnGraphicSet __instance) [0x00338] in <2765ee86cf1a4f9b9d04429e43736f05>:0
at (wrapper dynamic-method) Verse.PawnGraphicSet.Verse.PawnGraphicSet.ResolveAllGraphics_Patch4(Verse.PawnGraphicSet)
at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch1(Verse.PawnRenderer,UnityEngine.Vector3,Verse.RotDrawMode,bool,bool)
at Verse.PawnRenderer.RenderPawnAt (UnityEngine.Vector3 drawLoc) [0x0002b] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Pawn.DrawAt (UnityEngine.Vector3 drawLoc, System.Boolean flip) [0x00006] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.Thing.Draw () [0x00007] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.ThingWithComps.Draw () [0x00000] in <7927e938de4c4089b4add4215e58d5b1>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000d8] in <7927e938de4c4089b4add4215e58d5b1>:0
Verse.Log:Error(String, Boolean)
Verse.DynamicDrawManager:DrawDynamicThings()
Verse.Map:Verse.Map.MapUpdate_Patch0(Map)
Verse.Game:Verse.Game.UpdatePlay_Patch2(Game)
Verse.Root_Play:Update()

Any ideas?
Last edited by Amarouk Rex; 1 Jun, 2021 @ 3:08am
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Showing 1-4 of 4 comments
erdelf  [developer] 1 Jun, 2021 @ 3:57am 
as always, full log.
Last edited by erdelf; 1 Jun, 2021 @ 3:57am
Amarouk Rex 1 Jun, 2021 @ 5:21am 
I think this is the full log with the debug mode :3
https://gist.github.com/c6d269458f2e87e9e14b8fe3207e5e96
erdelf  [developer] 1 Jun, 2021 @ 7:11am 
Seems something is messing with your body types. It can't determine the body type anymore, so it fails to see what graphic it should draw.
Amarouk Rex 1 Jun, 2021 @ 9:35am 
Seems the modder from RimVali has a problem to solve this.
Meh...
He said he has this bug too.
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Showing 1-4 of 4 comments
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