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HAR is fully compatible with 1.6.
Given Minify Everything is also my mod, I do have them both loaded regularly without issues.
Without a full log I can't even begin to wonder what your errors could be from.
Thanks for making and maintaining Humanoid Alien Races — it’s an awesome mod that a lot of players rely on.
While playing RimWorld 1.6, I noticed some errors in the output log related to HAR:
PawnKindDef.<ConfigErrors>d__156.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
VerbProperties.<ConfigErrors>d__162.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
ThingDef.<ConfigErrors>d__401.MoveNext: TRANS: AlienRace.HarmonyPatches.BodyReferenceTranspiler
It seems these errors come from the Harmony patches used by HAR and might be triggered when used alongside MinifyEverything. The game still runs, but the errors fill up the log and could cause minor issues.
Do you know if there’s a version of HAR fully compatible with RimWorld 1.6, or any recommended steps to avoid these errors?
Thanks a lot for your time and for all the work you put into this mod!
the only recent issue was about a different mod conflicting.
it only affects mods that change the code for tattoos which to my knowledge is only clashing with the mentioned star wars xenotype mod.
Before adding HAR https://gist.github.com/HugsLibRecordKeeper/44cbf5224647b5995743f05bab0ee47d
After adding HAR
https://gist.github.com/HugsLibRecordKeeper/31bc19f33226f5e1400c6381697b49bd
I have the same mod installed, however Wasters from VFE also have the same issue? do you think uninstalling will help those?
Root level exception in Update(): System.TypeInitializationException: The type initializer for 'TattooColorOverride.TattooColorOverride' threw an exception. ---> System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.ArgumentException: Label #9 is not marked in method `RimWorld.TattooDef.GraphicFor_Patch3'
[Ref BF606C78] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref A1505632] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
some Star Wars mod is adjusting the same thing as HAR, and needs an update.
this commit doesn't turn pawns invisible
the other mods updated on september 3rd or 2 (GMT+1) on the afternoon are Alpha Biomes and XML Extensions and didn't found any similar reports on their pages
no clue what corrupted that pawn. some savegame editing fixed it. (changed the value to-1)
Given it seems to be fine for the majority of people.
Glad you got it fixed.. whatever the issue actually was.
Saaaaame. Do you also have SOS2? It seems like some issue between that, VF, and HAR, but I don't have much time to debug right now