RimWorld

RimWorld

Humanoid Alien Races
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a.red 31 Oct, 2020 @ 3:27pm
My custom race is incompatible with this mod.
When I try to run it with this mod it, it show a message that some mods haave been incompatible and unloads all my mods from my mod list.
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Showing 1-9 of 9 comments
erdelf  [developer] 15 Nov, 2020 @ 2:43am 
Do you want to... give that error ?
a.red 16 Nov, 2020 @ 10:18am 
sorry for late response.

its really long.

Could not load UnityEngine.Texture2D at Things/Equipment/WeaponRanged/BuiltIn in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Equipment/WeaponRanged/Projectiles/CryoLiquid in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()

MatFrom with null sourceTex.
Verse.Log:Error(String, Boolean)
Verse.MaterialPool:MatFrom(MaterialRequest)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()

Could not load UnityEngine.Texture2D at Things/Equipment/WeaponRanged/Shreder in any active mod or in base resources.
Verse.Log:Error(String, Boolean)
Verse.ContentFinder`1:Get(String, Boolean)
Verse.Graphic_Single:Init(GraphicRequest)
Verse.GraphicDatabase:GetInner(GraphicRequest)
Verse.GraphicDatabase:Get(Type, String, Shader, Vector2, Color, Color, GraphicData, List`1)
Verse.GraphicData:Init()
Verse.GraphicData:get_Graphic()
Verse.ThingDef:<PostLoad>b__268_0()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Verse.Root.Update_Patch1(Root)
Verse.Root_Entry:Update()

Last edited by a.red; 16 Nov, 2020 @ 10:20am
erdelf  [developer] 16 Nov, 2020 @ 10:27am 
for one, please post the entire log, preferable on pastebin or similar.
Those are just weapons that don't have textures.
a.red 16 Nov, 2020 @ 10:32am 
here

at the very begining game tels me that all my mods were turn off becos of incompatibilites.

https://pastebin.com/Aa0rbYss
erdelf  [developer] 16 Nov, 2020 @ 10:49am 
Please the full log. I can only see that there are tons of textures missing.
a.red 16 Nov, 2020 @ 11:06am 
That's all there is .
erdelf  [developer] 16 Nov, 2020 @ 11:34am 
I mean, there isn't even the message that it was reset. Please give me the output log file.
erdelf  [developer] 17 Nov, 2020 @ 1:53am 
Windows:
%appdata%\..\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Player.log

Mac OS X:
/Users/[Username]/Library/Logs/Unity/Player.log

Linux:
Pass to the Rimworld binary. It generates a log at that location.
-logfile /tmp/rimworld_log
a.red 17 Nov, 2020 @ 11:34am 
never mind I fixed it by coping someon elses code and chanching it for my use.
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