Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I will admit I have really poor luck at times, but... things like Nose: Destroyed or Leg: Severed don't usually appear from social fights betweem "human" Pawns. At least not without the Bloodlust trait being involved.
I am not saying there is anything specifically wrong with Alien races having these addiotional attacks, just that I don't think the "Social fighting" system can take them into account. And I have no idea if it can even be altered to do so.
I posted this here because I thought folks who use this framework in thier mods might look at it from time to time. In no way am I asking for you to do anything about it Erdelf. I am entirely willing to put up with the odd severed limb if someone is silly enough to start a fight with a Xenn, I'm just happy to have non-humans as pawns to begin with.