RimWorld

RimWorld

Humanoid Alien Races
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himedo15 31 Jul, 2018 @ 5:07pm
Major Bug
When attempting to butcher anything, it completes the task bar, then just restarts without actually having butcherd anything. Only other mod activated is HugLibs. This occurs on all saves new and old, even after restarting the game. this is the error log from the console, please tell me if you need more.

JobDriver threw exception in initAction for pawn Howard driver=JobDriver_DoBill (toilIndex=13) driver.job=(DoBill (Job_2295) A=Thing_TableButcher38610 B=Thing_Corpse_Husky43416 C=(107, 0, 114)) lastJobGiver=RimWorld.JobGiver_Work
System.MissingMethodException: Method not found: 'RimWorld.TaleRecorder.RecordTale'.
at AlienRace.HarmonyPatches.ButcherProductsPrefix (Verse.Pawn,single,System.Collections.Generic.IEnumerable`1<Verse.Thing>&,Verse.Corpse) <IL 0x00028, 0x000ac>
at (wrapper dynamic-method) Verse.Corpse.ButcherProducts_Patch1 (object,Verse.Pawn,single) <IL 0x00011, 0x00053>
at Verse.GenRecipe/<MakeRecipeProducts>c__Iterator0.MoveNext () [0x00355] in C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Gen\GenRecipe.cs:96
at System.Collections.Generic.List`1<Verse.Thing>.AddEnumerable (System.Collections.Generic.IEnumerable`1<Verse.Thing>) <0x000d7>
at System.Collections.Generic.List`1<Verse.Thing>..ctor (System.Collections.Generic.IEnumerable`1<Verse.Thing>) <0x000e5>
at System.Linq.Enumerable.ToList<Verse.Thing> (System.Collections.Generic.IEnumerable`1<Verse.Thing>) <0x00070>
at Verse.AI.Toils_Recipe/<FinishRecipeAndStartStoringProduct>c__AnonStorey2.<>m__0 () [0x000a7] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\DoBill\Toils_Recipe.cs:200
at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x0022f] in C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:461

Verse.Log:Error(String, Boolean) (at C:\Dev\RimWorld\Assets\Scripts\Verse\Utility\Debug\Log\Log.cs:78)
Verse.AI.JobUtility:TryStartErrorRecoverJob(Pawn, String, Exception, JobDriver) (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobUtility.cs:22)
Verse.AI.JobDriver:TryActuallyStartNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:465)
Verse.AI.JobDriver:ReadyForNextToil() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:364)
Verse.AI.<DoRecipeWork>c__AnonStorey1:<>m__1() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\DoBill\Toils_Recipe.cs:152)
Verse.AI.JobDriver:DriverTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\JobDrivers\JobDriver.cs:345)
Verse.AI.Pawn_JobTracker:JobTrackerTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\AI\Pawn_JobTracker.cs:131)
Verse.Pawn:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Pawn\Pawn.cs:557)
Verse.TickList:Tick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickList.cs:125)
Verse.TickManager:DoSingleTick() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:303)
Verse.TickManager:TickManagerUpdate() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Ticking\TickManager.cs:267)
Verse.Game:UpdatePlay() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Game\Game.cs:512)
Verse.Root_Play:Update() (at C:\Dev\RimWorld\Assets\Scripts\Verse\Global\Root\Root_Play.cs:99)

While the game is still playable, losing the ability to butcher is crippling. Oh yeah this is version 1.0 with the latest update of the game and 1.0 version of your mod. Only broke after the recent Rimworld patch. If you could patch as soon as possible and notify me, i would be much appreciated.

Thank you for your time.

Edit: The latest Rimworld update today did not fix the bug, it is still broken. I'm curious, please comment down below if anybody else is experincing this.
Last edited by himedo15; 1 Aug, 2018 @ 12:34pm
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Showing 1-3 of 3 comments
Tasstass 1 Aug, 2018 @ 2:54pm 
Got the same problem.
himedo15 1 Aug, 2018 @ 3:04pm 
Originally posted by Tasstass:
Got the same problem.
Allright, thanks. Since we know its not just an isloated incident it will hopefully get patched sooner so we can get back to playing.
erdelf  [developer] 1 Aug, 2018 @ 5:43pm 
This has nothing to do with the workshop version so I'll lock it here. Patch is simply... already online... for 2 days now.
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Showing 1-3 of 3 comments
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