Team Fortress 2

Team Fortress 2

Decontaminator
Sibor2000 22 Dec, 2014 @ 5:52am
Stats?
Nope
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Showing 1-15 of 29 comments
Sibor2000 22 Dec, 2014 @ 5:55am 
Crits on burning players
Attacks Stun non-burning players
35% faster weapon switch
-No ignition
-Short range
-85% damage penality on non-burning players
Smugumin 22 Dec, 2014 @ 6:40am 
-shots crit-a-cola out at enemys (bost enemies attack speed but they take 25% more damage)
+Has 6x the ammo per round (6 bullets)
on that zaza? 24 Jan, 2015 @ 10:43pm 
Instead of flames, Compression blast will be fired from the tip

+50 Airblast rate

+50 Airblast range

+15 Speed when active

-100% Damage

-5% chance of Gun jam, takes 3 seconds to fix
Sgt. Eclair 10 Aug, 2015 @ 7:04am 
Hmm, this would be better as a secondary.
-All but one pellet(constant stream)
+All ammo is loaded
-75% Damage
+Marks target for death on hit
I really like the Jam idea, so 5% chance to jam. You need to watch the Jam animation, then reload.
100% chance to slow the enemy down on hit for 4 seconds
Enemy takes 100% more afterburn damage on hit for 4 seconds
-30% damage penalty
-50% clip size
Last edited by Always Sunny in Estrodialia; 26 Nov, 2015 @ 12:22pm
ArcanumPlayz 13 Nov, 2016 @ 7:12pm 
100% chance to slow the enemy down on hit for 4 seconds
Enemy takes 75% more afterburn damage on hit for 6 seconds
-40% damage penalty
-40% clip size
Has a 5% chance to jam (takes 3 seconds to fix) Look for "jam" icon
Czarchanka Tinman 20 Mar, 2017 @ 6:19am 
it could just be a gun that fires gas...but when a friendly pyro comes along he can ignite it causing a boom.
NickFishingRod 3 Apr, 2017 @ 1:39pm 
i like the "marked for death", "slow down and more afterburn damange" and "short range" ideas!
taking 2 of them, here are my stats:

+all ammo are already loaded " (making it like a little flamethrower) maybe like 50 ammo
+on hit: enemy is market for death OR takes 40% more afterburn damange for 4 sec (idk what to chose lol)
+holster and and draw faster
-short range
-a lot of damange penality

my idea is to have a little damange-support for the primary, but it make the pyro effective only at closerange, since even the secondary has short range

if the gutguster (check this set before asking "what is the gutguster") attract enemy to you instead of pushing them away (idea inspired from egg salad's one) can make a perfect primary-secondary combo
Last edited by NickFishingRod; 3 Apr, 2017 @ 1:39pm
Fires a short range spray that inflicts targets with disorientation, 150% Afterburn vulnerability and lowered mouse sensitivity for 5 seconds
Deals minimal damage
You won't be killing anyone with this, but the effects can ruin anyone's day, and maybe scare away those pesky scouts and spies.
Last edited by = Uber the Sylveon ツ =; 10 Sep, 2017 @ 12:10pm
Barnesy1301 3 Sep, 2017 @ 3:17am 
Short range spray
On Hit:
-Slows enemies for 4 seconds
-Poisons them for 6 seconds
-User +5% speed boost on every successful hit
-Minus 65% damage
-Carries 6 ammo
-Must reload after every shot, (Like the flare guns)
-Plus 10% longer reload speed
♥♥♥♥♥ necro
Spicy 28 Sep, 2017 @ 7:47pm 
I'm sort of thinking a flame thrower but it doesn't do direct damage... lemme explain.
Main fire : fires a gas that inflicts zero effects or damage
Alt fire : if close enough to said gas ignites all of it causing immense fire damage and igniting them.
Romantic Warrior 29 Sep, 2017 @ 9:57am 
how about this. (as a primary)

hitscan weapon fires a big amount of fire in bursts

does 20% more damage but you have to wait 3 seconds before shooting again

15% slover holster speed
Originally posted by point n click adventure:
how about this. (as a primary)

hitscan weapon fires a big amount of fire in bursts

does 20% more damage but you have to wait 3 seconds before shooting again

15% slover holster speed
Why?
The Nub Muffin 22 Jan, 2018 @ 5:51pm 
soaks player in gas, -35%attack speed andcan be sprayed like a flamer for 3 secs, also it soaks you
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