Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
activated mods:
Extended Asset Editor 0.4.7
Extra Vehicle Effects (Plugin for Vehicle Effects Mod)
Vehicle Effects 1.7
The exception was:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Vehicle Effects An exception was thrown:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
ArgumentNullException: Argument cannot be null.
Parameter name: array
at System.Array.Exists[Effect] (.Effect[] array, System.Predicate`1 match) [0x00000] in <filename unknown>:0
at ExtraVehicleEffects.Util.setVehicleKinematicsForEffect (System.String effectName, Single acceleration, Single brake, Single leanMultiplier, Single speed) [0x00000] in <filename unknown>:0
at ExtraVehicleEffects.Effects.DirectCurrentTrainMovement.SetOptimalVehicleKinematics () [0x00000] in <filename unknown>:0
at ExtraVehicleEffects.ExtraVehicleEffectsMod.SetOptimalVehicleKinematics () [0x00000] in <filename unknown>:0
at ExtraVehicleEffects.ExtraVehicleEffectsMod.OnVehicleEffectsUpdateFinished () [0x00000] in <filename unknown>:0
at VehicleEffects.VehicleEffectsMod.OnVehicleUpdateFinished () [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
VehicleEffects.Logging:LogException(Exception)
VehicleEffects.VehicleEffectsMod:OnVehicleUpdateFinished()
VehicleEffects.VehicleEffectsMod:UpdateVehicleEffects()
VehicleEffects.VehicleEffectsMod:OnLevelLoaded(LoadMode)
LoadingWrapper:OnLevelLoaded(UpdateMode)
<LoadLevelComplete>c__Iterator9:MoveNext()
LoadingManager:Update()
(Filename: Line: -1)
Yeah I'm having the same issue