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"Fun fact: 14% of Americans are illiterate. 13% are dead. Why don't we make you at least able to read your own breaking headlines, ah?"
+25% faster weapon switch time
-20% fire vunerability
-User is forced to taunt after every kill
-15% Damage
Bonus Material!
"Bam! I'll make sure to put ya in the papers, buddy."
"Extra, extra, one friekin' moron found dead!"
"Yo, ya get the news? YOU SUCK."
+25% weapon switch time
10% chance to either. force taunt. laugh
ability to set people on fire. (if pyro sets the paper on fire.)
cons
-50% reduced damage
will catch fire after 20 seconds of the weapon being on fire.
(kind of like the wrap assassin but with setting people on fire.)
pros
force taunts who ever it hits.
sets them on fire instead if lit
cons
50% damage reduction
20% fire vunerablity
Hold down attack to charge
Damage increases with higher charge
On full charged attack: Deal a mini-crit and bleed opponent
1 Second of charge time
Cons
Holding attack doesn't continuously attack
No random critical hits
Why not make it a Boston Basher with fire when lit?
+25% swing speed
+Can be lit by pyros and thrown to set enemies on fire
Negatives:
-25% damage penalty
+20% fire vulnerability
Special:
]Can be thrown to cover the face of an enemy (A newspaper overlay will cover the screen of an enemy for 10 seconds)
*A custom picture can be pasted onto the newspaper when it covers the face of an enemy (though can be abused :3)
+25% firing speed
+15% movement speed
Neg:
-25% damage
Can be burned and melted by hostile pyros and has to be "recharged" (Like the spy-cicle)
Special:
Taunt where the Scout opens it and reads the paper, saying something humerous
+25% Swing speed
+30% Jump height
-85% Damage
-Paper gets destroyed for 3 seconds, when wearer is on fire or in the water
Level 10 Breaking News
"It's the Teufort Times during these interesting times, oh how so mysterious."
+20% Attack speed.
+When on fire: Any victim hit gets set on fire.
+10% Chance to cause bleeding for 5 seconds (Paper cut)
-------------------------------------------------------------------------------------
-50% Damage Penalty
-25% Fire Resistance
Weapon is destroyed when touching water, 5 seconds delay till it comes back.
+15% swing speed
+ can be lit on fire like a huntsman arrow
-35% less damage
-burns up after being lit for 5 seconds
-gets soggy and gets destroyed underwater
+) Store one critical hit swing with this weapon for every 20 health lost (get rewards for getting into fights with your primary, each attack of this weapon uses a crit, hit or miss)
+) (hidden) Can be ignited by friendly fire sources (bison/flamethrowers/torches in medieval, applies to one sucessful hit with this weapon)
-) No random critical hits
+/-) Weapon takes damage from fire and liquid sources. Can be repaired by collecting ammo sources (either 8secs of water/jarate/milk effects or 50 fire/afterburndamage, dispensers also help to refill durability for this weapon)
-) When destroyed, weapon is disabled for 5secs and user is self-marked for death for a short period (ammo packs speed up the cooldown, mark-for-death is lost when the weapon is active again)
-) 35% damage penalty (23 base damage, 68 crit damage)
Let me know what you think!