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This all being said, the preset modules that scan an area with the blue line markers do not work at all. Nothing is recorded in the log.
I can't even print preset modules.
If there's no errors in the log and the preset modules aren't printing, then I have no idea what's going on other than a possible conflict with another mod. The only thing I can suggest is trying on a new character with only this mod installed to see if that works - if it does then start adding your mods again one at a time until it stops working, then you'll know which one it is.
stack traceback:
[C]: in ?
[C]: in field 'spawnItem'
[string "/scripts/basestorage/miab_basestore_reader.lu..."]:289: in global 'spawnPrinterItem'
[string "/scripts/basestorage/miab_basestore_reader.lu..."]:116: in global 'readModule'
[string "/objects/basestorage/miab_basestore_scanner/m..."]:135: in function <[string "/objects/basestorage/miab_basestore_scanner/m..."]:125>
[0] 7ff67e4ea213 Star::captureStack
[1] 7ff67e4e8f9e Star::StarException::StarException
[2] 7ff67e4bcfb1 Star::LuaEngine::handleError
[3] 7ff67e69eba5 Star::LuaEngine::callFunction<float>
[4] 7ff67e6a2896 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[5] 7ff67e6a27c9 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[6] 7ff67e6aa44c Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>