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Before ticking the "clear area" and "drop contents" checkboxes, I suggest to only scan the building and be sure you got the blueprint.
Plus when doing so for an important building, like your byos ship, I also suggest to tick the "save blueprint to starbound.log" checkbox and extract the blueprint from your log following this mod page instructions, so that the blueprint will be more accessible for future use in the custom blueprint section for all your characters
It works in my game, maybe you are trying to scan some modded block or object?
It throws errors, has issues with cointainer contents, sometimes it leaves glass blocks and has heavy performance issues with big scan/blueprints, but it just works :P
but now back to my problem it still doesnt work on vanilla client why the fk ever it does work with xsb client
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/scripts/basestorage/miab_basestore_reader.lu..."]:289: std::exception: bad allocation
stack traceback:
[C]: in ?
[C]: in field 'spawnItem'
[string "/scripts/basestorage/miab_basestore_reader.lu..."]:289: in global 'spawnPrinterItem'
[string "/scripts/basestorage/miab_basestore_reader.lu..."]:116: in global 'readModule'
[string "/objects/basestorage/miab_basestore_scanner/m..."]:135: in function <[string "/objects/basestorage/miab_basestore_scanner/m..."]:125>