Arma 3
Ravaged Hope v 0.9.6 (ALTIS) - DISCONTINUED.
VladiSSius  [developer] 20 May, 2016 @ 11:30am
FEEDBACK
So far I'm sure that RAVAGED HOPE meets all of my - as of v0.9.6 - expectation and design. But I'm quite sure that there might be tweaks for things in the mission. If you guys found mismatched content (ex. wrong ammo for spawned gun), too "generous" in giving starting items, zombies are too plenty (or maybe too little) or anything, then lemme know!

Tweaking IS part of the progress, and I will address it as best as I can.If you got some FEEDBACK, give 'em to me at any moment :)
Last edited by VladiSSius; 19 Jun, 2016 @ 8:39am
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Showing 1-5 of 5 comments
VladiSSius  [developer] 10 Jun, 2016 @ 4:00am 
WHAT TO EXPECT ON 0.9.6 :

-Base rework, for more compact and less performance usage.
-Fixing zombie loots, it was found that the zombie loot bugged pretty much -_- for some, items wont spawn at all, for some its glitchy. Will be fixed at next version!
-Adding more bases/camps, gradually molding it for my next mission - a prequel to the Ravaged Hope (detail soon follow up.... later!)
-Some zombie spawns messed up. Zombies spawned NOT as intended. Some prematurely spawns that soon gets deleted by the script and then never respawn again. Will try different setup or even reworking the troubled spawn point.
-Adding several WIP bases for the 0.9.7+ update - It will be a starting point for mini-event/mini-quest AND zombie boss raid :)
Miku 19 Jun, 2016 @ 9:07am 
moving to feedback as i should.

i feel it is way too dark, cant really fight something i cant see
maybe it is just me
VladiSSius  [developer] 20 Jun, 2016 @ 4:52am 
Originally posted by Wasteland Miku:
moving to feedback as i should.

i feel it is way too dark, cant really fight something i cant see
maybe it is just me

That is - unfotunately - out of my hand :/ The latest Arma 3 update changes lightning and various visual enhancement. Before the 1.60 build, night time is still bright enough for a flashlight user to go on (And pre-1.60 is where I build my mission). But 1.60 came and changes visual effect so much that now night time feels really dark - and the flashlight we have is still not bright for illumination in newer visual update.

I do have some kind of remedy for players tho, I found this : CH Bright Night ( http://www.armaholic.com/page.php?id=28517 ) by Champ-1. You can set night time vfx, but don't hold me much on this, cuz I didn't tried it yet for myself... I'll see about the CH Bright Night however, if it works fine on the mission I might have to include it - at the cost of people have to download the mod too, if they want to play Ravaged Hope...
Miku 20 Jun, 2016 @ 8:21am 
Originally posted by VladiSSius:
Originally posted by Wasteland Miku:
moving to feedback as i should.

i feel it is way too dark, cant really fight something i cant see
maybe it is just me

That is - unfotunately - out of my hand :/ The latest Arma 3 update changes lightning and various visual enhancement. Before the 1.60 build, night time is still bright enough for a flashlight user to go on (And pre-1.60 is where I build my mission). But 1.60 came and changes visual effect so much that now night time feels really dark - and the flashlight we have is still not bright for illumination in newer visual update.

I do have some kind of remedy for players tho, I found this : CH Bright Night ( http://www.armaholic.com/page.php?id=28517 ) by Champ-1. You can set night time vfx, but don't hold me much on this, cuz I didn't tried it yet for myself... I'll see about the CH Bright Night however, if it works fine on the mission I might have to include it - at the cost of people have to download the mod too, if they want to play Ravaged Hope...
actually, since you are giving us sleeping bags for free we dont really need it
i am sorry i exaggerated a bit here...

anyway, you made me board the ravage mod hype train

i would suggest making missions for other maps.
the way you let us start is unique and could suit other maps quite well
VladiSSius  [developer] 4 Jul, 2016 @ 12:22am 
@Wasteland Miku
No problem mate, the new Arma 3 night is kinda darker, which is not what I'm expecting in the first place. I'll keep looking for tweaks on that in the future.

And glad you enjoy my mission and joined in Ravage mod :) Another maps are already designed (in minds), but won't be started until Ravaged Hope reach v 1.0.
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