Arma 3
Ravaged Hope v 0.9.6 (ALTIS) - DISCONTINUED.
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Update: 14 Jun, 2016 @ 6:55am

0.9.6 has landed on the Workshop!

Change note :

- Several spawnpoints have been reworked. Some had things moved, changed, or deleted to reduce clutter and lessening performance impact.

- Ryan's Zombies drop loot has been fixed (hopefully!), now they could drop items when killed. Vanilla items only.

- Adding several new camps and bases, reworking some old base for better performance.

- Starting items is "streamlined", now Survival Gear contain all items needed rather than giving vests/backpack that might disappeared for unknown reason. Also to give all starting point an SMG (Sting 9mm) with flashlight for easier night "ops" :)

- Together with newer Ravage mod version, it adds various things to the mission, tweaked and then maximized for Ravaged Hope.

- Demons from Ryan's Z&D is on the game! It spawns only at very specific locations, but further INTEL is lost during uploading :))

- Added new zombie type from Ryan's Z&D - brittle and spider zombie. During experiments with them, found out that Spider zombie hitbox is... kinda messed up. It is advised to not engage them mindlessly, save your ammo or just get out of the area. Don't worry, I add these 2 new zombie type just to accompany Demon, meaning that it won't spawn far out from where Demons located. (Demons will also be a next step in bringing mini-quest/events to the mission - detail coming soon later)

- Tweaking Ryan's Civilian zombie and Soldier zombie drop chance. Civ zombies have higher chance to drop items BUT it has very low chance of dropping ammo/weapons, and its drop quantity is limited to 1. Soldier zombies have less chance of droping items but have higher chance of dropping ammo and guns! Also their drop quantity is between 1-3.

Update: 16 May, 2016 @ 11:30am