Arma 3
Ravaged Hope v 0.9.6 (ALTIS) - DISCONTINUED.
22 Comments
Kronk 6 May, 2018 @ 5:32pm 
Looks really good! Definitely a like, is it still in development?
UPSILON™ 13 Apr, 2017 @ 2:30pm 
do enemys patrol in vehicles and do vehicles spawn randomly?
Silence 21 Jan, 2017 @ 12:02pm 
any update on Tanoa?
AlienDeathPunch 9 Aug, 2016 @ 2:06pm 
ok do what you can
VladiSSius  [author] 9 Aug, 2016 @ 1:54pm 
@outcast hey sorry for late reply, i was kinda busy lately.

I can't promise anything yet for Tanoa, since RH 0.9.7 isn't finished yet :/ Originally its going to be Stratis next, but Tanoa update comes out. Will see Tanoa first, and explore the map before deciding whether I will do Tanoa or not.
AlienDeathPunch 3 Aug, 2016 @ 3:05pm 
Hey man planning to do Tanoa Map?
VladiSSius  [author] 4 Jul, 2016 @ 12:35am 
Just a heads up;

As we're having Eid al-Fitri holidays in here, I will take vacation and would be unable to respond/doing Ravaged Hope for at least 10 days from today. Have to left all Ravaged Hope materials on the PC, as I'm off for my hometown for the duration. Will be back to catch up 13th/14th July to resume the mission progress!

Also, the 0.9.7 isn't going to happen soon; questing will be the main point and implementing zombie boss+quest-related AI, with proper Base implemented for all 3 factions (BLU-, RED-, & GRENFOR) - which currently only BLUFOR has the proper base.

So... see you guys later! o7 VladiSSius out o7


PS : If somehow Arma update comes in before 14th and messed up the mission, I'm sorry that I won't be able to fix it ASAP.
AlienDeathPunch 20 Jun, 2016 @ 7:57pm 
Alright i think i might use Zeus or something to do that. But hey another suggestion you can feature in the future updates aye.
VladiSSius  [author] 20 Jun, 2016 @ 4:56am 
@outcast Well, since I'm no expert scripter, you can't "occupy" the camp in Ravaged Hope - I never have script running for that matters :) But those campers will never spawn again, and you could posts few of your men there, along with vehicles/items, and as your night time refuge - kinda making yourself like really occupying it.
AlienDeathPunch 20 Jun, 2016 @ 3:35am 
Hey wiped out a camp full of CSAT scum, anyway to claim it for friendlies to move in and make it home?
VladiSSius  [author] 19 Jun, 2016 @ 8:49am 
And also, you can use addon-based AI mods, some addon does great job in limiting uberskilled AI. I understand that A3 AIs is too strong :/ But tweaking my mission for that particular problem isn't always enough, sadly.
VladiSSius  [author] 19 Jun, 2016 @ 8:44am 
The 5-man raiders is present in almost all area, and it was Ravage features so that you have to leave your spawn area ASAP. That is why I put armed friendly NPC on several spawn points. But if for some reason the raider is too strong on the start, I can put restriction on the so that they might not instantly walking towards your spawn location. Also if anything regarding mission tweaks, you can post it on FEEDBACK thread, post anything you want in regards the mission difficulty/tweaks and I'll make good pick on them!

Anyway glad you enjoy my mission :)
Miku 19 Jun, 2016 @ 8:36am 
so far your mission is great, though i have been killed by 5 man patrols as soon as i leave the starting house :/
VladiSSius  [author] 19 Jun, 2016 @ 8:28am 
I noticed that the launcher often fails to load selected mods, and Arma 3 launched with no mods loaded. It happened recently, during Arma 3 latest update. But anything than that is outside my understanding :)) Good then if it's fixed for you o7
Miku 19 Jun, 2016 @ 8:20am 
lol so after i played some Planetside 2 and had to restart steam because arma3 didnt open the error is simply gone
what the hell
VladiSSius  [author] 19 Jun, 2016 @ 8:06am 
@Wasteland Miku Nope, didn't found anything about the missing vehicle class Ravage_ai. It must be because either your Ravage mod is corrupt or not selected on launching the game. My suggestion is to redownload the Ravage mod from scratch and/or re-subscribe my mission in the workshop.
VladiSSius  [author] 19 Jun, 2016 @ 7:53am 
On my way to check it o7
Miku 19 Jun, 2016 @ 6:34am 
steam/__cur_sp.Altis/mission.sqm/Mission/entities/Item9.type : Vehicle class Ravage_ai no longer exists

your mod produces this error. please fix it
VladiSSius  [author] 14 Jun, 2016 @ 7:16am 
0.9.6 has been deployed!
VladiSSius  [author] 10 Jun, 2016 @ 1:29am 
Just a heads up, 0.9.6 is coming soon! There are a lot of new Ravage features provided in their newest release. And I'll maximize that :) Also, there are going some rework of bases, camps and mini-event (unfortunately) being pushed back to 0.9.7 to make time possible in releasing 0.9.6.
VladiSSius  [author] 29 May, 2016 @ 8:46pm 
@outcast Thanks buddy for enjoying my mission :) Well, I do take ideas from quite a lot of mission to make my own zombie sandbox survival, credits are not entirely for me :) Anyway, I'm still on work to expand camps and probably adding more bases for faction. It might not be released soon enough, as I'm also in the middle of making another mission - and playing games ;))
AlienDeathPunch 28 May, 2016 @ 1:41am 
Hey man I like your mod it is more immersive than the vanilla ravage and ryans zombies, its a plus to have factions and camps.