Team Fortress 2

Team Fortress 2

Tesla Shocker
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The Obligatory Stats Discussion
Here's my idea for this unique weapon:

The Tesla Tazer
Lvl -- Electric Thundergun

+ 25% Damage Bonus vs Wet Players
+ No Ammo Required
= Reload to recharge the Battery
- 15% Slower Reload Speed
- 50% Clip Size Penalty
- Sentry Stun Effect does not Stack or Reset on Hit (You'll have to wait for the current duration to end before applying it again)
Last edited by Undead Flareon; 4 Apr, 2016 @ 5:13am
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Showing 1-15 of 238 comments
Jerma Rat 29 Mar, 2016 @ 3:00pm 
It could be like in the "family" of weapons like the cow mangler and the righteus bison.
Jerma Rat 29 Mar, 2016 @ 3:01pm 
You could charge it up for massive damage as well.
Too op, sentries get the short end of the stick.
Tele. 29 Mar, 2016 @ 3:28pm 
Originally posted by -W3E- Soulite:
Here's my idea for this unique weapon:

The Tesla Tazer
Lvl -- Electric Thundergun

+ Fires a bolt of Lightning that deals significant Damage to Players and stuns Sentries for 1.5 seconds
+ No Ammo Required
= Reload to recharge the Battery
- 15% Slower Reload Speed
- 15% Slower Firing Speed
- Sentry Stun Effect does not Stack or Reset on Hit (You'll have to wait for the current duration to end before applying it again)

I think you should just remove the sentry part then it would be a good weapon that isn't op.
Last edited by Tele.; 29 Mar, 2016 @ 3:28pm
I think it should also have only 3 shots per clip
4 shots, shot turns off sentry based on damage, for a maximum of .5 seconds. Doing >~20DMG will not disable the gun.
+Shot Disables Sentry Based on Damage, for a maximum of .5 seconds.
+No Ammo Required
-15%Reload
-15%Fire Speed
-33%Bullet Capacity (How much fired before you need to reload)
Count_ 29 Mar, 2016 @ 4:40pm 
Originally posted by -W3E- Soulite:
Here's my idea for this unique weapon:

The Tesla Tazer
Lvl -- Electric Thundergun

+ Fires a bolt of Lightning that deals significant Damage to Players and stuns Sentries for 1.5 seconds
+ No Ammo Required
= Reload to recharge the Battery
- 15% Slower Reload Speed
- 15% Slower Firing Speed
- Sentry Stun Effect does not Stack or Reset on Hit (You'll have to wait for the current duration to end before applying it again)
give a scout the ability to disable sentries? That's what the pistol is for. Otherwise you just have an infinite ammo scattergun that has decrease stats.
hongaso 29 Mar, 2016 @ 4:47pm 
I think the stunning part should be removed or nerfed, that's just too OP, at least in my opinion
Last edited by hongaso; 29 Mar, 2016 @ 4:47pm
Buzz!® 29 Mar, 2016 @ 5:44pm 
*No random critical hits
spirit 29 Mar, 2016 @ 6:42pm 
Looks like the cow mangler, stunning part is way op and a scout shouldn't be able to do that.
amelia watson 30 Mar, 2016 @ 6:20am 
Or let it be being a scattergun reskin like the C.A.P.P.E.R .. ?
Son Goku 30 Mar, 2016 @ 6:32am 
Originally posted by GODMODE:
Or let it be being a scattergun reskin like the C.A.P.P.E.R .. ?
No, plz.
(matratze) 30 Mar, 2016 @ 8:01am 
positives:
+needs no ammo
+Crits on wet enemies ( water / jarate / mad milk /)
+10% more damage against buildings
+projectiles cant be reflected

negatives:
-shoots projectiles like pomson, same speed, same damage

30 Mar, 2016 @ 12:25pm 
remove the stunning sentries part and make it have a 4 round clip with 15% less reload ad firing speed and allso make a charged shot that does a mini crit and takes all of the power similar to the cow mangler and no random crits.
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