ARK: Survival Evolved

ARK: Survival Evolved

Urge Mod V0.0.3.13
shinooni  [developer] 16 Mar, 2016 @ 8:05am
Bugs/Troubleshooting/Problems
This is a place to report and record bugs
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Showing 1-15 of 20 comments
shinooni  [developer] 16 Mar, 2016 @ 8:09am 
First Round of testing reveals:
Missing tex on medical table mesh and no icon
engrams missing from the medical table
Falitat oil requires an item that has not been implemented and has been removed - change to medical table.


Doublee (EE) 16 Mar, 2016 @ 9:11pm 
Here's my error when starting the server with your mod:

---

Fatal error!

VERSION: 0.0
ShooterGameServer.exe!StaticConstructObject() (0x00007ff69b958102) + 0 bytes [c:\svn_ark\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:2190]
ShooterGameServer.exe!UInstancedStaticMeshComponent::ConstructAttachedComponent() (0x00007ff69beac6c7) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\instancedstaticmesh.cpp:1979]
ShooterGameServer.exe!UInstancedStaticMeshComponent::OnRegister() (0x00007ff69beabb7a) + 10 bytes [c:\svn_ark\engine\source\runtime\engine\private\instancedstaticmesh.cpp:1810]
ShooterGameServer.exe!UActorComponent::ExecuteRegisterEvents() (0x00007ff69bdabc9b) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:875]
ShooterGameServer.exe!UActorComponent::RegisterComponentWithWorld() (0x00007ff69bdab9e3) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actorcomponent.cpp:702]
ShooterGameServer.exe!AActor::IncrementalRegisterComponents() (0x00007ff69bda830a) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\actor.cpp:3309]
ShooterGameServer.exe!ULevel::IncrementalUpdateComponents() (0x00007ff69bee7822) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\level.cpp:808]
ShooterGameServer.exe!UWorld::AddToWorld() (0x00007ff69c05d047) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:1823]
ShooterGameServer.exe!UWorld::UpdateLevelStreamingInner() (0x00007ff69c05f752) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2488]
ShooterGameServer.exe!UWorld::UpdateLevelStreaming() (0x00007ff69c05f9d9) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:2571]
ShooterGameServer.exe!UWorld::NavigateTo() (0x00007ff69c064273) + 48 bytes [c:\svn_ark\engine\source\runtime\engine\private\world.cpp:4320]
ShooterGameServer.exe!UEngine::LoadMap() (0x00007ff69c03d4a1) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:9423]
ShooterGameServer.exe!UEngine::Browse() (0x00007ff69c03923d) + 41 bytes [c:\svn_ark\engine\source\runtime\engine\private\unrealengine.cpp:8259]
ShooterGameServer.exe!UShooterGameInstance::StartGameInstance() (0x00007ff69b3f8daa) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shootergameinstance.cpp:251]
ShooterGameServer.exe!UGameEngine::Init() (0x00007ff69be565c8) + 0 bytes [c:\svn_ark\engine\source\runtime\engine\private\gameengine.cpp:531]
ShooterGameServer.exe!UShooterEngine::Init() (0x00007ff69b3ef919) + 0 bytes [c:\svn_ark\projects\shootergame\source\shootergame\private\shooterengine.cpp:263]
ShooterGameServer.exe!FEngineLoop::Init() (0x00007ff69b1ee9f9) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2060]
ShooterGameServer.exe!GuardedMain() (0x00007ff69b1eb063) + 20 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:128]
ShooterGameServer.exe!GuardedMainWrapper() (0x00007ff69b1f067a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
ShooterGameServer.exe!WinMain() (0x00007ff69b1f07a8) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
ShooterGameServer.exe!__tmainCRTStartup() (0x00007ff69cd130e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
KERNEL32.DLL!UnknownFunction (0x00007ffed6a52d92) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffed9399f64) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffed9399f64) + 0 bytes [UnknownFile:0]

Let me know if you want me to try it again :)
Last edited by Doublee (EE); 16 Mar, 2016 @ 9:12pm
shinooni  [developer] 16 Mar, 2016 @ 9:28pm 
I will look into that right now will update when I track down the issue - also further bugs i will be looking into - crop sizing is wrong and LOD for some plants seem to be wrong too. (This is also for personal use to keep track of bugs).
shinooni  [developer] 16 Mar, 2016 @ 10:01pm 
Because I am in tasmania, australia which are currently suffering severe issues with their internet connection Statewide (unless your with one specific provider - which I am not). So there will be delays in testing server side stuff and possibly also with updates. Unfortunate yes, sadly unavoidable.
Doublee (EE) 18 Mar, 2016 @ 5:39pm 
Please let me know when you have this resolved. I will test more. Thanks.
shinooni  [developer] 19 Mar, 2016 @ 4:03am 
After much testing The crash issue should be fixed now :-) well the dedi server has successfully booted now - will continue to test.
shinooni  [developer] 21 Mar, 2016 @ 12:41pm 
Seems to be working across the board now - Although still haven't tracked down why my meidcal table has textures in the devkit but when cooked doesn't haven't any - functionally it works fine just doesn't look as nice as it should.
Doublee (EE) 21 Mar, 2016 @ 1:11pm 
Shinooni,
I'm opening a new server on The Center map. I'm curious if this will work there too. I will test it tonight on The Island map and let you know if the crash is gone :) Thx.
shinooni  [developer] 21 Mar, 2016 @ 1:36pm 
awesome look forward to hearing some feedback :) - and as long as the center map has used the same seedharvestcomponents as the island it should integrate fine :) as far as I can figure out at least.
Doublee (EE) 21 Mar, 2016 @ 1:38pm 
How about this with stack mods? That might be an issue. I'd like to see if this works well with Joan's Stacking Mod :)
shinooni  [developer] 21 Mar, 2016 @ 1:41pm 
the normal resources should work fine - I think - I will test with joans resource stack
any of the new stuff won't be affected by joans resource stack or at least I don't think it will.
Doublee (EE) 21 Mar, 2016 @ 1:45pm 
Originally posted by shinooni:
the normal resources should work fine - I think - I will test with joans resource stack
any of the new stuff won't be affected by joans resource stack or at least I don't think it will.
Yes, test with Joan's as he has some special code I think in it that the other don't (so the jerky and slingshot works)....
Guilty 16 Apr, 2016 @ 4:06pm 
I am showing 2 different engrams of gel capsule in the medical table, don't know if its only me or if its a bug. Will look into further.
shinooni  [developer] 16 Apr, 2016 @ 8:15pm 
Right I will look into it today - it probably is a typo mistake where i have forgotten to change a title.
Shizzly Wizzly 26 Apr, 2016 @ 5:02pm 
thank you so much for that, we are trading the seeds to the server so we can craft the things. THere is one problem however, the zunse beans and Euglena cell after planted and to the fruitling stage simply keeps taking fertilizer and does not produce more seeds to be harvested from the crop plots, perhaps a fix for that?
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