Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
amazing.
And im dying to use every aspect of it :)
because the bug with hunger not working properly is know for alot of the items. They change how some things worked since last release of the mod (so quite a few patches back) but some of the items continued to work - why you ask? well because I used two methods of conveying the stats one was through a buff base system and the other was using the hunger and torp variables native on the item itself like how the vanilla items narcotic and stimulant use to work.That changed and as a result broke alot of the hunger based items and probably even health items. However there are a number of items that would still work to spec because I had built them under the buff framework and the item just transfers the buff/debuff to the user/target
Ok, I will try to increase the production speed in the S+ ini settings and/or global config and see what happen.
I have some issues with crops stacks,
Euglena Cell, Bloodspike and Sassafrass doesn't stack.
Lemon Balm, Falitat, Mugwort, Poppy, St Johns Wart and Zunse Bean does 1 or 2 stacks and stop harvesting, even when there are more empty slots.
Tested with default and S+ crop plots (small, medium and large)