XCOM 2
A Better ADVENT
 このトピックはピン留めされているので、おそらく重要です
DerBK  [開発者] 2016年4月30日 6時04分
Known issues
There are no large problems with this mod, mostly cosmetic stuff or screwy animations here and there. Here's a list of bugs and other issues that i am aware of.
最近の変更はDerBKが行いました; 2016年7月10日 4時12分
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DerBK  [開発者] 2016年4月30日 6時08分 
The movement of Advent Gremlin drones is wonky. They do their job, but they move either only slowly or randomly teleport during ability use. Also, they apparently only follow their master if he is in Red Alert.

Status:
Complicated stuff. I will look into making the animations more smooth, but no promises...
最近の変更はDerBKが行いました; 2016年5月1日 20時58分
DerBK  [開発者] 2016年6月11日 23時55分 
Chryssalids in Terror missions don't attack civvies. That was probably done by Firaxis so they don't spam the map with Cocoons. I should look into maybe enabling that again. My early Chryssalids don't have the poison, and once lategame Chryssies show up, the player should be able to handle a couple extra bugs.
The extra pressure may even be appreciated.
最近の変更はDerBKが行いました; 2016年6月12日 0時36分
DerBK  [開発者] 2016年7月10日 4時14分 
Visuals for the Codex are behaving strange. Some animations cause it to revert to vanilla looks.
DerBK  [開発者] 2016年7月23日 20時12分 
Chryssalid Bleeders can cause a lot of friendly fire during patrolling when groups patrol close to each other.
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