XCOM 2
A Better ADVENT
 Questa discussione è stata messa in evidenza. Probabilmente è importante.
DerBK  [sviluppatore] 30 apr 2016, ore 6:04
Known issues
There are no large problems with this mod, mostly cosmetic stuff or screwy animations here and there. Here's a list of bugs and other issues that i am aware of.
Ultima modifica da DerBK; 10 lug 2016, ore 4:12
< >
Visualizzazione di 1-4 commenti su 4
DerBK  [sviluppatore] 30 apr 2016, ore 6:08 
The movement of Advent Gremlin drones is wonky. They do their job, but they move either only slowly or randomly teleport during ability use. Also, they apparently only follow their master if he is in Red Alert.

Status:
Complicated stuff. I will look into making the animations more smooth, but no promises...
Ultima modifica da DerBK; 1 mag 2016, ore 20:58
DerBK  [sviluppatore] 11 giu 2016, ore 23:55 
Chryssalids in Terror missions don't attack civvies. That was probably done by Firaxis so they don't spam the map with Cocoons. I should look into maybe enabling that again. My early Chryssalids don't have the poison, and once lategame Chryssies show up, the player should be able to handle a couple extra bugs.
The extra pressure may even be appreciated.
Ultima modifica da DerBK; 12 giu 2016, ore 0:36
DerBK  [sviluppatore] 10 lug 2016, ore 4:14 
Visuals for the Codex are behaving strange. Some animations cause it to revert to vanilla looks.
DerBK  [sviluppatore] 23 lug 2016, ore 20:12 
Chryssalid Bleeders can cause a lot of friendly fire during patrolling when groups patrol close to each other.
< >
Visualizzazione di 1-4 commenti su 4
Per pagina: 1530 50