Gnomoria

Gnomoria

Winter is coming
 This topic has been pinned, so it's probably important
Roboute  [developer] 14 Nov, 2015 @ 2:22pm
Bugs
Please post your bugs here.
Before posting a bug, please make sure it has not allready been posted.
Last edited by Roboute; 10 Jan, 2016 @ 9:50am
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Showing 1-15 of 19 comments
Tiarleen 30 Nov, 2015 @ 11:04am 
I got something, that looks like a subway entrance and is called 'grass'. What's that?
Roboute  [developer] 1 Dec, 2015 @ 7:58am 
That is the goblin tunnel (at least I think it is)
I have one at the edge of my map too.
No idea if it is a game bug or anything, but I've seen more people ask about it on the gnomoria forums.
Zairya 2 Dec, 2015 @ 2:35am 
My game is crushing when ever I asign the ykas to a pasture...
Did I forget something? Do I need some reseaching before using pastures? I'm really confused...
Roboute  [developer] 2 Dec, 2015 @ 6:53am 
Zairya, That is an older bug which was fixed allready in the indev version of gnomoria.
The easy workarround is to make sure you gather/harvest at least 1 wheat straw before you try to assign yaks to a pasture. The game crashes because yaks need straw and there has not been any straw in game yet, so gathering 1 piece of straw fixes it.
Tiarleen 6 Dec, 2015 @ 9:15am 
Got a bug: dirt, clay and stone clumps look like Wooden blocks.
Roboute  [developer] 6 Dec, 2015 @ 10:49am 
Yeah thats due to robobob fixing the fact that piles did not use their designated sprite. However he also set the vanilla files to use the woodplank sprite for piles. Allready fixed in my new version, so you will see it when I update next :)
Alien Xenomorph 20 Dec, 2015 @ 12:19am 
Game crushing then I trying to build Gym.

Ver. 1.0 RC9 (indev)

gnomoria.log:
Message: Nesting more than one SpriteBatch.Begin when using a SpriteBatch with SpriteSortMode.Immediate is not allowed.

I couldn't say it's critical but... some annoying.
Last edited by Alien Xenomorph; 20 Dec, 2015 @ 12:20am
Roboute  [developer] 29 Dec, 2015 @ 10:20am 
Hmm, I've tried building gyms in my current game and in a new game, both worked for me like they should without crashing. Anything special you were doing at the time, or any other info you have that could help me figure it out?
Vespilo 2.0 11 Jan, 2016 @ 10:18am 
I assume it's abug, since my gnomes sleep all day long but two farmers who produce juice. All the others sleep and only get up to drink _-_
Roboute  [developer] 11 Jan, 2016 @ 10:24am 
Hmm that does sound like a bug yeah, I changed nothing about the sleep schedules of gnomes :(
Maybe reloading your save might fix it?
Tiarleen 11 Jan, 2016 @ 11:01pm 
It could be they don't receive enough water and get exhausted.
Last edited by Tiarleen; 11 Jan, 2016 @ 11:01pm
kevinshow 16 Jan, 2016 @ 12:50pm 
1-16-16

I am enjoying the mod. Thanks for the time to make it.

1. I also crashed when building a gym. Don't know where to find the log file.

Upon loading back into the game and trying it again, I was able to duplicate the crash again. I can't say that I'm doing anything abnormal. My gnomes are all moving about, doing their business.

I do have one training field already made. It also uses 2 training dummies, in case that when you may have duplicated some data to make the gyms, maybe some information was not changed properly.

2. The text on the cookbook and mixingtable both say that a tinker is needed (Task: Tinker). However, fortunately I read some of the chat posts about this mod and it was mentioned that someone with a brewing or cooking skill is needed for their respective research stations.

Confirmed that someone with those skills, and without Tinkering skill, will sit at the tables to do research.

4. Same for the Metallurgist workshop, regarding the text that says it uses the Tinkering skill.

5. At the well station, even though we can make the buckets with any type of log, and all types are presented as options, but in the Job Queue window, it always shows "pine waterbuckets" as the text in the output bucket. After it is made and the item in the in the output area of the workstation, it is also labelled as "pine waterbucket".







Last edited by kevinshow; 16 Jan, 2016 @ 1:58pm
Roboute  [developer] 16 Jan, 2016 @ 3:31pm 
@ navorskatie: Thanks for taking the time to post these reports and I'm glad you like the mod :)

1: I have both gyms and training grounds in my own game without them crashing. I will look into it and see if I can reproduce the crash myself, or see if I made some typo somewhere.
Just to check: You are using the latest indev version of the game right?

2 and 4: Thanks for letting me know, I will correct the text for the research stations so they are correct.

5: This is done on purpose, otherwise you would get all sorts of different waterbuckets that all need there own barrel to store them in and it would also clutter up your stock menu and such. This is especially true if you would combine this mod with another mod that added new wood types. Therefor I set it to always make pine waterbuckets. Since they have no value the type it makes is irrelevant.
kevinshow 19 Jan, 2016 @ 6:04am 
Yes, I am on the latest indev branch. I realized I skipped enumerating a number 3, but that's a bug in the message post.

Thanks!

Mbos 25 Jan, 2016 @ 12:31pm 
there is a smal typo on one of the storage items. meatbowl build in kiln instead of build in storage area.
Last edited by Mbos; 25 Jan, 2016 @ 12:33pm
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