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the eve online hackinggame is quiet ok but i cant imagine it works for mp/pvp also i thought the hacking game is partly randomized, kind of like minesweeper. (also my opinion about the eve minihacking game is very unobjective cause i had to play it to often ;P)
warframe has a hacking game that just depends on hitting the buttons in the right moment. i think that would be a better solution.
anyway the hacking computer is a great idea since it also would be quiet helpfull if someone of your mates lost all ownership on a dedicated server.
good job!
i hope i see it in vanilla some day!
P.S.: great work also form TheTechnician! u doing the moderation job rly good! i am sure kage appreciates that!
fly smart! o/
I made a small mention, in another thread, about using computer parts as "fuel" for hacking blocks, but now that I think about it I like the idea more and more. Ideally you want to destroy any hacking blocks placed on your station/ship but some players could be really crafty in how they're placed. So rather than absolutely having to destroy a hacking block to stop an attempt, if you resist hacking attempts long enough the hacking block will use all of its "fuel" and become inactive. Maybe at that point, once the "fuel" is used up, a friendly hacking block could change ownership of the enemy block.
Kage has said he will be working on a seperate model, but for the alpha stage the programable model does the job, I imagine, a smaller profile would be desireable, but I also kind of like the big red block saying "Hey, I'm over here trying to hack your stuff" Kind of like a beacon to let players know that something has changed on their vessel.
Currently you're correct Tasty Wheat, if you're still reading this thread. The ability for modding is very..limited? at this time, so creating a whole extra interface might be out of the question. Then along with programming the "mini-game" AI would be exteremly difficult in the current state of the API, but I don't see it getting much better in the near future, I mean KSH has already put into the pipeline allowing people to create their own character models via mods, and the blocks, and not long ago the weapons system support, so I doubt this kind of flexibilty has even crossed their mind. But I do have a lot of faith in KSH they are really engaged with their playerbase.
In regards to the fuel suggestion, that seems like a interesting idea for balancing sake, that or as some one mentioned, the person who places the block for hacking, needs to stay within a few meters of the terminal itself. But Kage has his own ideas and plans for his mod.
Defensive:
1. Place hacking block on grid you own.
2. Select block to encode (protect).
3. Click Encode
4. Play a time challenge mini-game. Something basic like "simon says" with the arrow keys, with random patterns. Or answering a random math question anywhere from arithmetic to calculus (have a selectable difficulty). Or something else skill or knowledge-based (It has "Engineer" in the title, so many basic engineering, physics questions and principles would be good).
5. Your speed/time in completing the challenge is recorded on the block where "Encode" would appear before. You can now re-try the encoding process to score a better time, but at the risk of performing worse than before. The faster you complete the challenge, the more secure the block is.
Offensive:
1. Place hacking block on enemy grid.
2. Select enemy block to attempt to hack and take control of.
3. Click the "Hack" button.
4. Play minigame challenge as described above.
5. If you beat the recorded time that the original owner got when he did the "Encode" challenge, than you are successful and control of the block is switched to you, and your time becomes the new recorded 'time to beat'.
What do you think?
Do you think that's possible?