Space Engineers

Space Engineers

This item is incompatible with Space Engineers. Please see the instructions page for reasons why this item might not work within Space Engineers.
232 ratings
Hacking Computer [OBSOLETE]
   
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Type: Mod
Mod category: Block, Script
File Size
Posted
Updated
153.963 KB
28 Oct, 2015 @ 8:31pm
21 Mar, 2016 @ 3:57pm
6 Change Notes ( view )

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Hacking Computer [OBSOLETE]

Description
This mod is now obsolete. Please get the newer version here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=728555954

Note, since the model size has changed, I recommend you grind down your old hacking computers before installing the new mod.
Popular Discussions View All (4)
17
30 Mar, 2016 @ 4:11pm
Suggestions
Decapodian
15
9 Jun, 2016 @ 4:48pm
PINNED: Bugs
Decapodian
14
12 Jun, 2016 @ 7:41pm
PINNED: Balancing Input
Decapodian
217 Comments
Wulfe 17 Mar @ 10:31am 
Damn I miss this mod.
Kage  [author] 12 Jul, 2016 @ 4:35am 
@Stollie I have some updates coming that include some of the changes you have listed. Not sure when it'll be out though.
Stollie 11 Jul, 2016 @ 5:50pm 
@Kage - Hi mate, love this mod, so good for pirating in EEM mod :D

Any chance you can make some additions to it?

1.) An options file to do settings, like increase hacking speed? (so I can make it OP instead of pasting 6 computers down)

2.) Could you also get it to show current actions in the panel on the right when you''re looking at it, i.e. 'Hacking available block 3/32 - Interior Turret'

3.) Have a prority list you can select what to hack first? i.e. weapons -> reactors -> flight chair

If that's too much stuff, could you please tell me where in the script I might just change it's hacking speed for my own local use?

Thanks!
ErgoProxy 5 Jul, 2016 @ 10:36am 
You Sir, Are My Hero !
only way this could get better is if i would fire it like a missle :D
Kage  [author] 24 Jun, 2016 @ 6:11pm 
@joemorin73

1) it's a technical issue.
2) no idea if the ModAPI changes will affect this mod yet, haven't looked at them yet, I will update it though.
joemorin73 24 Jun, 2016 @ 11:18am 
Two quick questions.
1) Is the inability to hack blocks of a grid via a connector grid a technical issue or a balance issue?
2) Are the coming ModAPI changes going to affect this mod?
Airomis 14 Jun, 2016 @ 8:39am 
Can you make a gui so players can target blocks to be hacked and to offset it the hacking time will incress
Kage  [author] 9 Jun, 2016 @ 3:07pm 
@TiGeR post a stack trace/error log in the Bugs section, and Ill take a look into it.
TiGeR 9 Jun, 2016 @ 3:34am 
Hello
Great modification.
I noticed an error was probably caused by the modification.
When connected to a computer hacking acquired the ship (after the acquisition) when grinding turrets game is closed. This does not happen always, but always stakach that I started using a computer hacking and wants to change the turret (you have to ask them damage for instance small arms and only then can grind).
SoulTechnology 7 Jun, 2016 @ 8:25am 
SE UPDATE QUESTION:
since landing gears now kinda semi-merge two grids to assist in battling the dark lord clang, does this mean, could it be tested ot see if you can hack through landing gear now? aka: make a hacking missile?