Garry's Mod

Garry's Mod

Splatoon Smart AI
IvanVladimir0435 16. mar. 2018 kl. 22:39
Where is the ai improvement?
I dont see anything diferent from a rebel ai.
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SarahTheWolf 10. maj 2018 kl. 7:10 
Me too...
Smez Moré Prakezz  [udvikler] 25. juli 2018 kl. 21:58 
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
IvanVladimir0435 25. juli 2018 kl. 22:16 
Oprindeligt skrevet af Smez Moré Prakezz:
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Smez Moré Prakezz  [udvikler] 25. juli 2018 kl. 22:19 
Oprindeligt skrevet af ivanvladimir04:
Oprindeligt skrevet af Smez Moré Prakezz:
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Yeah. They're basically HL2's AI.
IvanVladimir0435 25. juli 2018 kl. 22:22 
Oprindeligt skrevet af Smez Moré Prakezz:
Oprindeligt skrevet af ivanvladimir04:
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Yeah. They're basically HL2's AI.
I was expecting something unique :(
DR. JOHN DEJAVU 1984 4. juni 2019 kl. 20:36 
I plan on Staging a Swat Scene. How do I extract the ai and not the models?
I dont want a bunch of paralyzed siegers getting stuck on stairs
Sidst redigeret af DR. JOHN DEJAVU 1984; 4. juni 2019 kl. 20:36
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