Garry's Mod

Garry's Mod

Splatoon Smart AI
Where is the ai improvement?
I dont see anything diferent from a rebel ai.
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Zobrazuje se 16 z 6 komentářů
Me too...
Smez Moré Prakezz  [vývojář] 25. čvc. 2018 v 21.58 
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
Smez Moré Prakezz původně napsal:
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Smez Moré Prakezz  [vývojář] 25. čvc. 2018 v 22.19 
ivanvladimir04 původně napsal:
Smez Moré Prakezz původně napsal:
They're more responsive, obvious teamwork(when their friend was shot, he/she will call backup and they will coming at the shooting scene), and can find a shortcut on the map (with AI nodes).
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Yeah. They're basically HL2's AI.
Smez Moré Prakezz původně napsal:
ivanvladimir04 původně napsal:
That actually sounds like a too simple improvements, citizens with their full spawnflags act like you said, (squads, call for help, navigation) those are citizen able things
Yeah. They're basically HL2's AI.
I was expecting something unique :(
I plan on Staging a Swat Scene. How do I extract the ai and not the models?
I dont want a bunch of paralyzed siegers getting stuck on stairs
Naposledy upravil DR. JOHN DEJAVU 1984; 4. čvn. 2019 v 20.36
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Zobrazuje se 16 z 6 komentářů
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