Team Fortress 2

Team Fortress 2

The Drunkard's Wrath
 This topic has been pinned, so it's probably important
Captain Kibbleknight  [developer] 24 Apr, 2015 @ 1:38pm
Post Stat Suggestions Here
If you wish to post your own stat suggestions post them in this thread, don't leave them in the comments or make a new thread. Any comments or extra threads about stats will be deleted.

Stat suggestions have no impact on what the stats might actually be if the item does end up in game at some point, as Valve themselves will make the stats.

Developer Suggestions:

Drunkard's Wrath
level XX revolving grenade launcher
+50% larger clip size
+35% faster weapon switch speed
-40% damage penalty upon contact with surfaces
-No Random Critical Hits
Last edited by Captain Kibbleknight; 21 Mar, 2017 @ 8:34am
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Showing 1-15 of 221 comments
sp00ked 1.0 24 Apr, 2015 @ 1:43pm 
my idia
+25% larger clip size
+30% faster projectile speed
-20% damage agianst players
-50% dmg penalty upon contact with surface
Misha 24 Apr, 2015 @ 1:44pm 
Thats a cool idea, but i think this doesn't really bring a new way of playing to the game.
How about this:

+2 shots (It has six chambers and i finally want a launcher with a logical amount of shots)
+50% shell speed
the shells don't turn while flying (just for the fancy looks :D)
shells explode on contact with objects(so only direct-hitting, no bouncing off walls, but the possibility off killing people near walls with misses)
50% smaller explosive radius
-20% Damage
+15% damage to self (to make people not use it as a rocketlauncher for the demoman)

I think this can make the demoman a lot more aggressive and stronger in one on one fights. Hope you like it :D
Mr. Sir 24 Apr, 2015 @ 1:44pm 
I like it, but it's a six-shooter revolver, so it should have six pills/bullets. Also, a regular old 10-15% damage penalty would be more realistic, what with the smaller pills. Otherwise, it's really cool.
Gunpowder 24 Apr, 2015 @ 1:58pm 
I think it would be good as this:

+On hit: Builds Drunkness
+On right click (with drunkness meter full): Double the stats of this weapon. Boost applies to medics healing and/or ubercharging you. (Upsides and Downsides.)

+2 clip size
+25% Projectile Speed
-15% Damage
-25% Explosion Radius

Drunkess stats:

+4 clip size
+50% Projectile Speed
-30% damage
-50% Explosion Radius
[Bot] Bob 24 Apr, 2015 @ 1:59pm 
If you where to have stat changes, puppetmasters ieda is great. But you could also turn it into a skin only for the norm launcher, like the awmp is for the sinper.
Misha 24 Apr, 2015 @ 2:05pm 
thank you luke, you're great :D
source hitbox 24 Apr, 2015 @ 2:10pm 
Yes...This needs to be in the game

























Stfu
katrien masjien 24 Apr, 2015 @ 2:25pm 
+ Pierces through enemies
+ 10% damage
+ 25% firing speed

- Pipes get destroyed when they hit a surface
- 20% slower reload
-------------------------------------------------------
Please tell me if this is balanced or not!
will 24 Apr, 2015 @ 2:47pm 
+33% Clip (6)
-50% Ammo
Pills Have Bullet Like Projection
No explosions
FML 24 Apr, 2015 @ 2:53pm 
Or just a bad ass stock reskin?
Captain Kibbleknight  [developer] 24 Apr, 2015 @ 3:02pm 
Originally posted by Name'sAMX:
nice. however, irrelevent to the weapon. We need a beer-related grenade launcher.

Funnily enough i have actually done a beer-grenade launcher with another friend of mine before, its call the Brew Blaster, and its part of the Rex Lusca set:

http://gtm.steamproxy.vip/workshop/filedetails/?id=240667735
ToastyGoasty 24 Apr, 2015 @ 3:03pm 
make it free for the first week that its out
ToastyGoasty 24 Apr, 2015 @ 3:07pm 
30% damage to heavy
20% more likeley to heaadshot

-20% reload speed
pebble 24 Apr, 2015 @ 3:17pm 
Originally posted by F0tG Puppetmaster:
Thats a cool idea, but i think this doesn't really bring a new way of playing to the game.
How about this:

+2 shots (It has six chambers and i finally want a launcher with a logical amount of shots)
+50% shell speed
the shells don't turn while flying (just for the fancy looks :D)
shells explode on contact with objects(so only direct-hitting, no bouncing off walls, but the possibility off killing people near walls with misses)
50% smaller explosive radius
-20% Damage
+15% damage to self (to make people not use it as a rocketlauncher for the demoman)

I think this can make the demoman a lot more aggressive and stronger in one on one fights. Hope you like it :D

this is the best idea
FiveEyes  [developer] 24 Apr, 2015 @ 3:28pm 
Originally posted by F0tG Puppetmaster:
Thats a cool idea, but i think this doesn't really bring a new way of playing to the game.
How about this:

+2 shots (It has six chambers and i finally want a launcher with a logical amount of shots)
+50% shell speed
the shells don't turn while flying (just for the fancy looks :D)
shells explode on contact with objects(so only direct-hitting, no bouncing off walls, but the possibility off killing people near walls with misses)
50% smaller explosive radius
-20% Damage
+15% damage to self (to make people not use it as a rocketlauncher for the demoman)

I think this can make the demoman a lot more aggressive and stronger in one on one fights. Hope you like it :D

The 20% damage penalty seems a tad hash. -15% seems a bit more reasonable.
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