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As for missing tags the Dionysus Gunship Experimental Model (Ballistic) got rocket symbols but no drone/missile ok tag.
I may just hold off on pushing it out until I have time to go over each of the hulls in detail and look for further bugs as well as adjusting armor values. Hoping to hear back from AT before then on if we can get a shield-damage-reduction option instead of all shields having zero mitigation, as that'll influence my design choices going forward.
I love this mod! it made the game so much more fun
Thanks :)
In general, items given by NPC's that have requirements of sorts are incompatible.
Some ships like "Fang" and i think it was "Endeavor" or "Avalanche" still show up in the shops.
Core game items can be looted from destroyed ships, like low tier engines and radars.
Small things, but just thought i would point them out. :)
Hadn't even thought about the NPC-handed items, since my tinkering with quests has been minimal. I'll take a look at this for the next patch! Drop loot is already being given a major overall and should be fixed with the next patch as it is. :D
Need the experimental and military consumables skills and more devices.The scimitar lasers on the faction turrets make it very hard to get into enemy systems.