VoidExpanse

VoidExpanse

Breaching The Core
109 Comments
Mystra4 3 May, 2024 @ 7:03am 
I'm not sure if you are even reading this, but I just thought I might point this out while I am thinking of it.

Your mod is really awesome, and it is mostly completely balanced - except in one way. The "Tachyon" type laser weapon is extremely overpowered, and any enemy that has even one of these becomes impossible to beat. Incidentally, the Hammer-class ships guarding the cargo pods scattered in different systems, all have Tachyon weapons. Some of these guards are directly on the transit path through the system, making it impossible to plot an autopilot route.
CyberBatty7 25 Jan, 2023 @ 10:58am 
Where are the drone skills on the skill tree?
Palad1n 23 Oct, 2021 @ 1:56pm 
@Hammish I found a slight issue in that the new variables you have to pilot ships do not include the basic core ships. For example, I just finished the quest line to become part of the Order faction. They provided me with their Crab Ship, which requires - Piloting light cruisers

Unfortunately with your mod, it does not recognize Piloting light cruisers and thus, I am unable to use this hull. I am not sure how to make corrections or if this is something you can do?

Enjoying the rest of the mod, hoping you are still around and available to fix a few things. TY
Gauuuuuusson 20 Oct, 2020 @ 9:48pm 
As of late 2020, is it ok to run this mod? I see some minor issues like some vanilla items still occasionally appear in the shop/loot/hack, or vanilla ship as quest reward etc. But nothing game breaking. Anyone can play with this mod to the end of the story, and perhaps NG+?
HonoredShadow 25 Jul, 2020 @ 9:34am 
@Hammish. That would be amazing. I was only thinking of this game last night after completing it a few months ago. Really enjoyed this game for what it is. Was listening to the soundtrack on YouTube while working :)

Take care man!
Hammish  [author] 25 Jul, 2020 @ 5:52am 
Perhaps, now that I have some spare time, I can come back and fix up this mod. :D

I know I still have all the old files, if nothing else I could probably split off some of the extra gear/weapons into a mod and publish that as more compatible with the base game. A full-conversion mod like I had originally planned and worked on probably isn't in the cards anymore.
CyberBatty7 29 Jun, 2020 @ 6:58pm 
Is this command correct /item_Add Hera_Drone_Carrier_Civilian
HonoredShadow 25 Feb, 2020 @ 2:43pm 
I was going to try this mod until I saw your message dreamcvlt. Is it that broken? Seems quiet something if you can't install boosters.

Would be lovely to see an update to be fair. Seems a good mod!
Hypnopazūzu 4 Sep, 2018 @ 3:14am 
Any chance you've considered updating this lately? It's really such a great mod but seems to have some minor (?) issues with the current version (inability to install boosters and a small handful of other equipment, can't initiate the Pariah's questline etc). I'd really love to see it revived. I'd offer to help if I knew shit about modding.. :frogzone:
Famicry 25 Jun, 2017 @ 2:19pm 
Не работает с модом CargoPod.
Does not work with CargoPod mod. Maybe with something else.
Famicry 25 Jun, 2017 @ 2:12pm 
Навык инженера не работает для предметов усиления, по крайней мере со старыми предметами :(
The engineer's skill does not work for reinforcement items, at least with old objects :(
tonetone 7 Apr, 2017 @ 4:06pm 
Thanks for the response much appreciated. I really enjoy the rebalancing you've done but I have no clue how to mod anything lol. Seems unlikely anyone else what carry on with the project at this point.
Hammish  [author] 7 Apr, 2017 @ 12:08pm 
I likely won't be updating this any time soon unless I get a ton more spare time than I already have. Sorry! That said, if anyone would like to take it over and give it a revamp, I would be okay with that provided original credit is still given. I can even supply the spreadsheets I have for balancing.
tonetone 7 Apr, 2017 @ 1:19am 
More specifically you cannot even start the Pariah's questline, but the mod itself seems to work fine. Hopefully a small update will allow us to start and complete the Pariah quest
tonetone 7 Apr, 2017 @ 1:14am 
This mod does not work with Pariah's Bane. Can the author please update? I really would love to use it.
Hammish  [author] 23 Mar, 2017 @ 5:21pm 
My mod actually still works with the current VE? :D

That's good to know! And the fighter drones should work like guided missiles, assuming they are not broken; you need to lock on a target and then they will fly at that target while firing and eventually attempt to kamikaze into the enemy ship.

It's worth noting you can relock a target or a new target while a fighter/bomber is in flight, too, and they will swap to the new target. Likewise, if lock is lost the drone will stop tracking.
Onishiro 23 Mar, 2017 @ 2:51am 
Can someone please explain how to use the drones? when I fire them off they never 'aim' at the ships I am engaged with... its rather annoying to watch them fire in the opposite direction.
Hammish  [author] 8 Aug, 2016 @ 3:59am 
Why thank you! Sadly, not so active with the mod these days (or for a while, now), but I'm glad people still enjoy it despite what I'm sure are a slew of issues with compatibility r/t recent patches. If there's anyone out there looking to take it over, though, feel free to contact me and we can work something out.
Verum Jones 7 Aug, 2016 @ 3:09pm 
Thank you for all the excellent work.
Salty Slothy 24 Apr, 2016 @ 8:09pm 
So is this mod still alive? Like being worked on and stuff?
Shaun 30 Jan, 2016 @ 1:00pm 
Hi, i just added you as a friend on steam. I would like to have a chat with you about this mod. Feel free to accept but thanks in advance.
Hammish  [author] 27 Jan, 2016 @ 5:11am 
Assassin: Accepted your invite, certainly don't mind talkin' about it!

And yeah, there are actually a few ships that have drones instead of missiles; anything with a green hardpoint should specify in ship information what it is designed to carry.
Varacka 26 Jan, 2016 @ 1:23pm 
Oh ok. :)
Kvazio 25 Jan, 2016 @ 1:27pm 
No need skill for it, just you should use the special ship :)
Varacka 25 Jan, 2016 @ 11:47am 
I just checked out the mod and so far it looks great. The only issue I see is that I can't find the drone skills anywhere in the list. So I can't ever equip drones as the skill to unlock "drones OK" is not there.
Kvazio 25 Jan, 2016 @ 8:55am 
Hello, Hammish!
I would like to continue working with this the mod, if you do not mind.
Oryzaki 17 Oct, 2015 @ 8:41pm 
wow good job can't believe you actually did this
Hammish  [author] 27 Aug, 2015 @ 2:31pm 
BehindYou,

The fact that BTC isn't compatible with othe mods is discussed below previously, and it will not change for the reasons mentioned there. Introducing outside equipment into BTC would horribly unbalance the game, because they will not work with the modified systems. The armor plating is a good example; in BTC armor is hardlocked to hull types or sizes and greatly influences which weapons should be used against each; outside mods that allow more armor plating would allow someone to have a fighter-style ship with thicker armor than a heavy cruiser or battleship, and I hate that notion.

I'm trying to fix the holes with the quests from vanilla as I can, but time is a very real constraint (especially with being in the middle of a move), and it'll be done when it's done. Use it as a standalone if you like (it is a total conversion and is listed as such openly), don't use it, everyone's choice. Though I'm not sure where you get the comparison to EVE Online.
BehindYou 27 Aug, 2015 @ 9:17am 
Hi There.
1. This mod dont work with all quest lines !
2. A few science quest for the alien artefacts give you unusable items.
Like the Hull Regenerater (Req. Engineering 5)

3. Also all Faction Ships that you will get from your mission are USELESS because "the mod'er" removed the necassary basic skills to fly them.

I hardly recomend to RE-ADD all basic skills from Piloting and Engineering to fill again your created bug holes with game contend.

The mod is NICE but with all the lag for content that "the mod'er" cut out is unwise to use the mod.

Sorry Hammish, but you need to fix that!

PS: Also all other mods like the "amor plaing mod" and many more dont work with new selfdefine skills. They all need the basic Engineering.

PSS: You should check your mod that for compatiblity, before creating some mod that based on EVE Online and cut everything out of the picture.

:steamsad:
Hammish  [author] 17 Jul, 2015 @ 6:29am 
I might have a fix in the works to make skill crossover a bit better, but ultimately, yeah, a lot of outside stuff focusing on gear just won't work with BTC or other FCs. The weapon skills are also wholly new and unique.
Overlord Cthulhu 16 Jul, 2015 @ 11:43pm 
@vampyre111:
Asteria MK2 uses the vanilla ship skills and dons't work with mod's where the player can't access the heavy cruiser skill.
vampyre111 16 Jul, 2015 @ 11:33am 
Even though i have put points in all of the cruiser boxes heavy cruisers are still red to me. Have I missed something? I'm trying to use the Asteria MK2. Since it is a MOD as well, maybe the 2 don't play well together.
Hammish  [author] 12 Jul, 2015 @ 12:24pm 
Lack of industry isn't a bug, exactly; it's that the industry tab is newly-introduced and I haven't moved skills over to it. The eventual plan is to wait a bit and see if Atomic Torch makes it so that the skill tree categories are configurable in mods; if they make it so they are, the BTC industry skills will stay in engineering where they are and class skills will be introduced as a new page. If the system remains hardcoded, I will eventually split hacking and the mining skills into the industry page and come up with a filler for engineering.

The skill reset one is a new one to me, though. When you say reset, do you mean you used the new Skill Reset feature in VE 1.4?

Also, if you could, can you put bugs noticed in the Bug Fix Request discussion area? Help keep the main area cleaner. :)
Bashar al-Assad 12 Jul, 2015 @ 12:15pm 
@Hammish after a few hours of testing found two major bugs. 1st is that the industry skill tree does not exist. 2) The points I assigned to piloting were reset but I was never refunded the skill points.
Hammish  [author] 12 Jul, 2015 @ 7:19am 
Okay, v.2.1.1 is now uploaded and available. Changes made are in the changelog. Not everything I wanted is done yet, but... hey, at least it should run now, and aliens will no longer have like 1HP. As a matter of fact, they may have too many now; go forth and test! (All NPCs should now be adjusted to be viable or, nearer to endgame, downright hard. Make sure you bring some anti-armor weapons for Xeng space!)

Also, to repeat it here in all caps, IF YOU ARE PLAYING BTC MAKE SURE YOU SET TRAILS TO SHORT IN YOUR GAME OPTIONS. If you do not, bad graphical things will happen. The need to do this will be fixed in the next version with the tools the AT guys added for it (thanks guys!) but I didn't want to delay the release further still when it's been months.
Hammish  [author] 12 Jul, 2015 @ 4:10am 
Sorry, yeah, I always assume people read the comments. A working version is still coming later today, trying to get as many features crammed into it as possible before I hit the weekend cutoff date I set earlier. New weapons are already done, NPCs already finished up, build is tweaked to allow you to learn the hacking skill still but it has the vanilla icons in it as placeholders until I can slot it into my own tech tree.

Hoping to get the remainder of the new weapon effects into the build before I deploy, as well as some older bugfixes regarding quest/storyline items.
Bashar al-Assad 11 Jul, 2015 @ 5:39pm 
@dathionk After reading some of the comments it appears that this mod is not functional at thos point. The author has not updated the mod to the newest game version.
It is unfortunate that he did not include this information in the description
dathionk 11 Jul, 2015 @ 4:55pm 
@GalaxyWolf I'm having the same issue
Evilewokz 11 Jul, 2015 @ 11:39am 
try to run it through the game mods options and it errors out. any fixes i should know?

Bashar al-Assad 11 Jul, 2015 @ 8:33am 
When I try to activate the mod on the main menu screen it reports an error. Where can I find some installation instructions?
Squizza 10 Jul, 2015 @ 8:25pm 
cant wait to check this out
ToodVoid 10 Jul, 2015 @ 5:03pm 
oh awsome thanks for the reply i am running a server for VE right now i want to add this to my server when would be the best time? And will this allow faction growth in MP as in freedom players can take sectors over for freedom ect?
Hammish  [author] 10 Jul, 2015 @ 4:50pm 
Once it's active again, yes, it will. But the server needs to be running BTC as well as all the clients. It's actually designed with MP in mind, that's what I've put so much time into rebalance. :)
ToodVoid 10 Jul, 2015 @ 2:53pm 
Does this work with multiplayer?
LeoNAI 8 Jul, 2015 @ 5:29am 
nice!!
Hammish  [author] 7 Jul, 2015 @ 2:46am 
Phew! Work progresses, slowly but surely, over on my end. Hoping to have a playable version up for everyone this weekend, finally, with a few unplanned goodies as well:

- All NPCs should be up to snuff now, including aliens for the endgame and cruiser enemies
- New projectile models and skins. Ballistic and some energy shots now have a 3D model as well as particle trail effects, both looking better and performing better in terms of hitboxes!
- Some new skins and remodels for existing ships, including the Rhea, the first-ever capital ship. Based on the Hera-class carrier, the Rhea has the missile launcher tubes physically stripped from the model and is reskinned with three flight decks, one under-nose and two to the back sides.
- Plasma missiles, for those pesky lighter craft that dodge everything.
- Cluster cannons, for area saturation that isn't stopped by cruiser-scale armor.
Hammish  [author] 29 Jun, 2015 @ 7:16am 
Trying to get a working version pushed out the door this week, might need some help testing out experimental stuff and then debugging. Sorry for the long wait, anyone who's been waiting or dealing with the broken stuff post-1.4.

Also, I might as well toss this out there, it seems the modeller who was helping me with this mod has disappeared for now. If there is anyone out there wanting to help me do a few basic things (I have a few projectile requests, should be pretty easy stuff to model/skin) drop me a line on Steam. As in the past, anyone contributing to BTC will be given full (and permanant) recognition for the mod contribution here and on the main AT forums.
LeoNAI 29 Jun, 2015 @ 6:36am 
cant wait for the next update for this mod.
siren 27 Jun, 2015 @ 2:29pm 
Getting an error when attempting to load mod. I have the latest version :(
Hammish  [author] 24 Jun, 2015 @ 11:43am 
More than likely something new introduced in the hacking release, now that it's out as a stable release and everyone is grabbing it. I'll try and update as health and time allows. :)