VoidExpanse

VoidExpanse

Breaching The Core
Showing 1-7 of 7 entries
Update: 12 Jul, 2015 @ 7:16am

Mod version: 2.1.1
v2.1.1! The I Finally Finished Up v2.1.0 Patch!

Please note YOU MUST TURN TRAILS TO SHORT OR BAD THINGS WILL HAPPEN. The need to do this will be fixed in the next version of BTC.

- Finished adjusting NPC values for aliens, cruisers, and various NPCs. Will need tweaking, but hopefully they won't die in one shot now. Hoooray. </archervoice>
- Added Plasma Missiles in all sizes and the Cluster Cannon in small size while I tweak it.
- New projectile graphics and hitbox abilities. Direct hit weapons should be FAR more responsive now with actual models for bullets, ect.
- New trails introduced for projectiles (along with less trails overall) for system performance. Ongoing upgrade, more and more trails will be adjusted over time.

Update: 1 May, 2015 @ 7:20am

Mod version: 2.1.0
v2.1.0! The small-stuff-added patch!

- Frigates now added to the NPC list, joining corvettes. Cruisers, tradeships and aliens are yet to come.
- New icon look for most gear (about 99% done.) Now gives a far better accounting of what class or slot gear will fit into. In addition, experimental/hybrid tech (top-end gear) is now simply highlighted to stand out instead of being gold-hued.
- Small rebalanced to corvette NPCs.
- Intro quest fixed, now grants a selection of ships to choose from.
- Some small tweaks made to classes.
- Medium and Heavy fighter bays added (fighters are of a uniform size, but larger bays are able to launch them much faster.)

Update: 25 Apr, 2015 @ 12:51am

Mod version: 2.0.9
v.2.0.9 - The Armor Update! Changes include:

- Overhaul of the armor system. Corvettes now have zero armor, frigates have 20, cruisers have 50, most structures have 100. Be aware of the damage per shot of your weapons!

- Overhaul of the skill system. Skills now grant less overall in the way of passive bonuses. Tweaked cost and level availability. Starting classes changed to reflect the changes in the skill system. New characters will also start with more base SP.

- NPC overhaul, Part 1. For right now only about 1/2 of the NPCs have been given the new treatment, the corvettes. Any frigates, cruisers, aliens or cargo ships you meet are liable to be very (and I mean very!) frail, but please test out the system against the corvettes.

- I think I have the last of the vanilla items removed from shops now. Please tell me if you see one still coming up!

Update: 16 Apr, 2015 @ 12:54am

Mod version: 2.0.3
- Fixed a few issues with omni points on ships.

- Added the Atropos-I and Atropos-X space superiority fighters. Nimble but frail, with dual turrets that have a 360-degree firing arc.

Update: 15 Apr, 2015 @ 12:13pm

Mod version: 2.0.2
- Updated certain drones to feature proper particle effects.
- Balance changes to ballistic weapons.
- Bugfix: display_delta_reverse_color applied to proper attributes.

Update: 14 Apr, 2015 @ 2:24am

Mod version: 2.0.1
Updating icon art.

Update: 13 Apr, 2015 @ 10:57pm

Mod version: 2.0.1
First primary upload, v2.0.1