Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Game has no morale penalty for being surrounded and even best hoplite unit can be killed by 2 hastati in under a minute, players just leave units in moshpit to grind.
We even added damage bonus vs phalanx for all units that attack them from flank and rear and in hands of player, AI phalanx is easiest heavy infantry to beat. Just make sure to never attack 1 phalanx with more than 2 units (1 front, 1 rear) since if you send more, there is no game mechanic that will make them perform better but the opposite will happen as all of these units will tire down, losing stats while only small % of each unit will engage enemy. This will also make cycling units harder.
But yes, phalanx are easiest heavy units to beat in DeI when player knows how to engage. Anything less, they would be useless in hands of AI as they are already very weak.