Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Divide et Impera Part 1
16,044 Comments
Nash. 35 minutes ago 
will the update fix trades talents and toadies?
Templar Jon 6 hours ago 
Only with this mod does my UI suddenly vanish after battles, fix.
alexwillard123 5 Sep @ 7:42am 
this was only dei 1 2 3, 12 turn campaign years
alexwillard123 5 Sep @ 7:41am 
when reinforcing freindlies, i notice the reinforcing army doesnt reinforce from where they were on the campaign map. I had a fortified army in front of sparta, and an army in sparta. Then when athens attacked me, my back line army reinforced next to the athenian spawn point??? Ik it's an old game but that sorta stuff is game breaking. If your team could address that in dei youd be the premier mod team. So far that issue, and the enemies not being starved out when theyre negative food income, and allowed to be at 100+ order and stability, where as i starve for a couple turns and my people are dying and ready to rebel. 'i also starved athens for like 12 turns and they just stayed 100+ order and then wrecked my backline army before hitting my fortified army in front of sparta even though they initiated combat with my fortified first. It's alot but that alone would make me super stoked more than i am now and im sure everyone would appreciate it. Thanks fopr ther hard work.
Furibond 5 Sep @ 7:40am 
For those who are tired of the constant war with Carthage, I have been using this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2740460336 . Everytime Carthage declares war on me, end your turn and on the next turn you will be at peace with them. This will happen often since the relationship with Carthage will deteriorate over time and the script will force the war after several turns but once you end the turn you will find yourself at peace with Carthage once more. This is the best option I have found so far and it works for me.
1Blackwinter 5 Sep @ 4:23am 
Agree with mirkoni - I really don't want to war with Carthage every time I play Rome and there's seemingly no escape from it. Also is it possible to turn off the big gamey boost to AI army and garrison replenishment post-battle - currently its like theyre raising the dead! Thanks for all the modding efforts in this big undertaking.
Baldr 5 Sep @ 2:51am 
Date when up?
Busson 4 Sep @ 11:28am 
When update?
Mojojo 4 Sep @ 10:58am 
played 1 hour and game just closes at some point... this is only mod i have
alexwillard123 3 Sep @ 9:39am 
i just got rome 2 a couple days ago, love it. Now i'm looking at these mods and dei seems to be the best game. I'm late to the party haha. But so you're compiling final stuff?? Is dei getting a new update today??
kam2150  [author] 3 Sep @ 4:05am 
We are compiling final stuff for release at the moment.
genghiskhan92 3 Sep @ 3:24am 
@kam2150 is there any news on the Empire Divided update release date yet ? I'm looking forward to seeing the new units when the beta is released ! Thanks
kam2150  [author] 3 Sep @ 2:43am 
ilar10N, crashes when? Mod won't crash on its own unless you have some incompatible submods or you are on Win11, in which case you need to fix CPU affinity.
kam2150  [author] 3 Sep @ 2:43am 
Dread, it is replaced by Macedonian Wars.
kam2150  [author] 3 Sep @ 2:42am 
Because it was one of the most requested things as without it, due to sea between them, there would not be any Punic War unless player starts or or no Punic War between AI Rome and AI Carthage.
mirkoni 3 Sep @ 1:56am 
I just can’t understan why there is no possibility to turn off script for war with carthage, i am forced to play same campaing over and over.
We should be able to play how we want.
Dread 2 Sep @ 12:04pm 
I cant see WOS campaign in the menu anymore... Is DEi involved in this? Thx.
ilar10N 1 Sep @ 7:30pm 
game crashes and it says outdated
Chad 1 Sep @ 5:44pm 
is alexander co-op mod still available? @kam2159
kam2150  [author] 1 Sep @ 1:28pm 
yannickske040, sounds like the area/army has high debuffs to replenishment so only putting them in town, which heavily buffs it, makes it go into positive value.
kam2150  [author] 1 Sep @ 1:27pm 
marchlew, sounds like you either did not reach the reform or you did not research purple reform tech (which is actually not a tech but more of script enabler).
kam2150  [author] 1 Sep @ 1:26pm 
You need to change game language into English.
CasaDeCitas 1 Sep @ 1:12pm 
hi, i cant see my units stats and description
Schnell_Scheisse 31 Aug @ 11:06pm 
Hope to see the Empire Divided update soon. I'm excited to give it a try!
Simurgh the persian 31 Aug @ 5:12pm 
@kam2150 quick question i got like 32 threads how many should i disable ? XD
Olympus 31 Aug @ 9:52am 
Thank you so much Kam
marchlew 31 Aug @ 4:48am 
Hello, I have a problem. I don't have Marian Legions after the reformation and it's not possible to recruit Imperial troops in AOR. What's going on? Can someone help me?
yannickske040 29 Aug @ 7:21pm 
Hi kam2150, in my current DEI Rome campaign my armies will only replenish when i put them inside the city. They should replenish outside the city too if i remember though right? How can i fix this issue?
kam2150  [author] 29 Aug @ 4:18pm 
If you are on Win11, do below:


1. Launch the Game – Start Total War: Rome II
2. Open Task Manager
Press Ctrl + Shift + Esc to open Task Manager.
Alternatively, you can right-click on the taskbar and select Task Manager.
3. Go to the Details Tab
In Task Manager, click on the Details tab at the top.
Look for rome2.exe in the list of running processes.
4. Set CPU Affinity
Right-click rome2.exe and select Set Affinity from the dropdown menu.
5. Unselect Some CPU Cores
A window will appear showing which CPU cores the game is using.
Uncheck a few cores (for example, if you have 6 cores, uncheck CPU 9 to 11).
Click OK to apply the changes.
6. Resume the Game

This fix can be applied even if game already froze.

MS messed up last Win11 update and it causes crashes in many games.
Olympus 29 Aug @ 3:56pm 
Hi, same for me, I'm with Win11. but a lot of crashing on going. But still love your mod
Simurgh the persian 29 Aug @ 1:44pm 
i be honest i love your mod but it doenst just crash, it literally gets my CPU to the point that shutsdown my PC i know 5950x cpu are prone to overheating but this is the only game/mod that has literally cause emergency shutdown im so sad about not being able to play it i love how you guys potrait the atropatekan...
kam2150  [author] 27 Aug @ 2:18pm 
zkov, are you on Win11?
kam2150  [author] 27 Aug @ 2:17pm 
Moriarty, we are putting together a final file for Open Beta release on Steam.
zkov 27 Aug @ 1:26pm 
Stopped playing for a while and ever since I came back I'm getting a lot of crashing.
Moriarty 27 Aug @ 8:34am 
Unless it was Prima Aprilis, because it was announced on the 1st of April :steammocking:
Moriarty 27 Aug @ 8:33am 
Hi, when will Empire Divided Beta be ready, if you please ? Because it was supposed to be at the end of the summertime which is gettnig so close...
BM 26 Aug @ 4:01pm 
Hey Kam, I had a feeling it might be something in the startpos. I’ll have a look online, but if you’ve got any useful info, feel free to share. Thanks again, cheers!
kam2150  [author] 26 Aug @ 3:55pm 
That will take you few months as you need to manually rebuild entire campaign map.
BM 26 Aug @ 3:43pm 
Hi everyone, I was wondering if anyone knows how to reduce the number of building in settlements. I’d like to lower the available slots by at least one. I couldn’t find anything on the Workshop, so any help would be appreciated. Thanks in advance!
kam2150  [author] 26 Aug @ 1:53pm 
Briannnnn, they are general option only.
kam2150  [author] 26 Aug @ 1:52pm 
All except Empire Divided, which is getting updated in upcoming update.

Caesar in Gaul also gets a big update.

Of all other campaigns, IA and HATG are overall "done" but maybe more work will be added in future.
Gubernaut 25 Aug @ 5:05pm 
Is dei made to work with other campaigns like the Rise of the Republic, Hannibal, Fall of Rome etc or is it just for main campaign?
Briannnnn 24 Aug @ 9:59am 
I am playing as Carthage, and I want to recruit the Parasim Qdosim, but I am unable to recruit them. I have checked all building tech tree information, but I cannot find the building requirements needed to produce them. I have completed both carthaginian reforms and have built most of the buildings and researched almost all technologies, yet I cannot recruit Parasim Qdosim as a regular unit, except as a general unit.

Is Parasim Qdosim (Sacred Band Cavalry) in this mod a general only unit, meaning it cannot be recruited normally? If it can be recruited normally, please provide detailed recruitment requirements.
Marcus Antonius 24 Aug @ 3:05am 
@kam2150 Hi, any plans to change the tech tree for ROTR any time soon. It is boring with the Grand campaign tech. The vanilla is much better. Is there any sub mod that give vanilla tech tree for ROTR?
kam2150  [author] 23 Aug @ 12:02pm 
All of projectile throwing siege weapons were not yet invented, Syracuse was first to come up with them around ROTR timeframe.
Anfax .50 23 Aug @ 5:44am 
Hi, i just started a new campain with Rome in Rise of the Republic, seems like Siege Workshop are buggy: i can't recruit siege weapons! In the building page, it shows only the garrison unites that are granted, but no avalaible units to recruit.

Many thanks in advance, great work!
poopy mane 22 Aug @ 8:15pm 
With 1500 hours in the game and 1000 with DEI, the only recommendation I can make is reduce public order penalty. Every capitol city doesnt need to be so close to revolution.
Blaizey Bones 21 Aug @ 5:03pm 
Anyone know if there is a 12 turn per year mod for this that works for this? It seems like a lot of them are outdated.
kam2150  [author] 20 Aug @ 1:46pm 
You have a mod conflict.
_MaReX_ 19 Aug @ 7:35pm 
Hello what has happened to the population mechanics ? i have the UI of them but when i hover over them they are not interactable and aperently i have no population to effect my recruitment at all , what is going on .