Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

ATTENDANT: RECOMPOSED
Trinity  [開発者] 10月20日 20時40分
ATTENDANT FEEDBACK FORUM
Please list off your issues with this mod here, and please address what your issues actually are. Neither myself, nor anyone else can read your thoughts and know exactly what you think is wrong. Use your words. If you say "mod bad" then no one will take you seriously.
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1-14 / 14 のコメントを表示
not enough chainsaws
Trinity  [開発者] 10月21日 10時05分 
THExplosion24 の投稿を引用:
not enough chainsaws
waiter! more chainsaws please!
im not 100% sure if i did something wrong or not, but after a fresh install of just the attendant mod and the character codex library, the character fails to load and says that i am missing 3 different music files: night of nights, sakuya izayoi's theme, and lunar dial.
Same issue as the guy above
Trinity  [開発者] 10月23日 17時53分 
milytia♥ の投稿を引用:
im not 100% sure if i did something wrong or not, but after a fresh install of just the attendant mod and the character codex library, the character fails to load and says that i am missing 3 different music files: night of nights, sakuya izayoi's theme, and lunar dial.
Fixed
Trinity の投稿を引用:
milytia♥ の投稿を引用:
im not 100% sure if i did something wrong or not, but after a fresh install of just the attendant mod and the character codex library, the character fails to load and says that i am missing 3 different music files: night of nights, sakuya izayoi's theme, and lunar dial.
Fixed
yep its working now, ty
buff knifes, nerf chainsaw. It's Sakuya. Knifes should be most of the moveset.
Trinity  [開発者] 10月27日 21時06分 
Rumia in a jar の投稿を引用:
buff knifes, nerf chainsaw. It's Sakuya. Knifes should be most of the moveset.
Chainsaws are niche and generally only get used every so often in blockstrings (usually at the start) and their ability to combo gets nuked if you DI out.

Knives *used to* be absurdly strong, but you were able to run away constantly with no real consequence. Sadness is fake and should never be used as a balance mechanic, hence why I'm not doing something like "throwing knives gives sadness"

Buffing knives in any capacity is an absolute no-go beyond maybe a very slight DI modifier reduction, but even that's got me on the fence.

There's a balance between faithfulness and gameplay, but if you have something specific to suggest, I'm all ears
can you make teliport a toggle so i dont have to constantly hear the teliport noise be spammed?
Trinity  [開発者] 10月28日 18時19分 
boi の投稿を引用:
can you make teliport a toggle so i dont have to constantly hear the teliport noise be spammed?
right click the UI to reset it to 0, 0. Doing this disables the teleport, and the sound by proxy
最近の変更はTrinityが行いました; 10月28日 18時19分
why would saw launch on block
labbing okis with her wish she isnt broken
Trinity  [開発者] 10月28日 23時34分 
rainbowHatsune Miku/rainbow の投稿を引用:
why would saw launch on block
labbing okis with her wish she isnt broken
it was designed with the express intent to do this, hence why it's +1 normally. It also puts the opponent back down to the ground after it's done.

I should note that her oki is supposed to be very strong and while I could tone it down, a simple push block is usually enough to mitigate pressure if not ending with grab. Might replace the grab entirely though, if it proves to be too much of an issue. I'm generally taking notes from vanilla and dialing them up by a few notches for her block pressure, just to see how far i can push it.

It should also be known that with how I wanted this character to feel, this level of absolutely bonkers blockstring potential was mostly inevitable, so I apologize for that.
最近の変更はTrinityが行いました; 10月28日 23時36分
When I stop time and use more than one knife move, my game lags *hooorribly* after more than one super
Trinity  [開発者] 10月29日 11時15分 
Akumu の投稿を引用:
When I stop time and use more than one knife move, my game lags *hooorribly* after more than one super
I keep trying to fix this but I'm struggling to find the core of the issue.
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