Dwarf Fortress

Dwarf Fortress

Masterfork Overhaul
 This topic has been pinned, so it's probably important
Zeyon  [developer] 22 Oct @ 3:44am
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Just a quick fault i think with the adaption of 'Concentrate [tree[bark dye, dispenses a 100 dye, 1000 urists worth from 1 bark, with the process not destroying the log and dispersing 5 bark a go.

+ I couldn't find the correct amount of furs for stitching a whole set because the description leaves out how many are needed, and overall because they are all sepia they seem to be pretty dissapointing leather alternatives when you want polar bear fur etc.

Select BP can substitute materials on a creature individually, in this case id make polar bear fur and the material it tans seperately defined with the color white, with material reaction tokens etc.
Zeyon  [developer] 5 hours ago 
Originally posted by Fantastic Fwoosh:
Just a quick fault i think with the adaption of 'Concentrate [tree[bark dye, dispenses a 100 dye, 1000 urists worth from 1 bark, with the process not destroying the log and dispersing 5 bark a go.

+ I couldn't find the correct amount of furs for stitching a whole set because the description leaves out how many are needed, and overall because they are all sepia they seem to be pretty dissapointing leather alternatives when you want polar bear fur etc.

Select BP can substitute materials on a creature individually, in this case id make polar bear fur and the material it tans seperately defined with the color white, with material reaction tokens etc.
the bark dyes has been identified and been fixed in the next update
the fur colors is something I intend to do at a later date but for the time being it's a bit lower on the to-do list unfortanetly
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