Dwarf Fortress

Dwarf Fortress

Masterfork Overhaul (BETA)
 Ez a téma ki van emelve, tehát valószínűleg fontos.
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14/4 megjegyzés mutatása
Just a quick fault i think with the adaption of 'Concentrate [tree[bark dye, dispenses a 100 dye, 1000 urists worth from 1 bark, with the process not destroying the log and dispersing 5 bark a go.

+ I couldn't find the correct amount of furs for stitching a whole set because the description leaves out how many are needed, and overall because they are all sepia they seem to be pretty dissapointing leather alternatives when you want polar bear fur etc.

Select BP can substitute materials on a creature individually, in this case id make polar bear fur and the material it tans seperately defined with the color white, with material reaction tokens etc.
Zeyon  [Fejlesztő] okt. 25., 5:14 
Fantastic Fwoosh eredeti hozzászólása:
Just a quick fault i think with the adaption of 'Concentrate [tree[bark dye, dispenses a 100 dye, 1000 urists worth from 1 bark, with the process not destroying the log and dispersing 5 bark a go.

+ I couldn't find the correct amount of furs for stitching a whole set because the description leaves out how many are needed, and overall because they are all sepia they seem to be pretty dissapointing leather alternatives when you want polar bear fur etc.

Select BP can substitute materials on a creature individually, in this case id make polar bear fur and the material it tans seperately defined with the color white, with material reaction tokens etc.
the bark dyes has been identified and been fixed in the next update
the fur colors is something I intend to do at a later date but for the time being it's a bit lower on the to-do list unfortanetly
is there going to be any kind of comprehensive guide/wiki for this mod ever? ive been finding some of the added mechanics pretty baroque (par for the course with Dwarf Fortress, admittedly). I'd like to try out the new dye making stuff as well as the syrup and beeswax soap crafting, but i just can't figure out what to do, or if the issues I'm having getting it to work are being caused by bugs. i think some of these manufacturing pipelines changing terminology between steps doesn't help with the clarity either.
one example is the "concentrate dye" verbiage. ive got plenty of trees, plenty of logs, but I can't figure out if there's an intermediary step i need to figure out so ive got something that can be "concentrated", or if thats just what 'making' dye is referred to as.
Zeyon  [Fejlesztő] okt. 29., 6:54 
gods special little troublemaker eredeti hozzászólása:
is there going to be any kind of comprehensive guide/wiki for this mod ever? ive been finding some of the added mechanics pretty baroque (par for the course with Dwarf Fortress, admittedly). I'd like to try out the new dye making stuff as well as the syrup and beeswax soap crafting, but i just can't figure out what to do, or if the issues I'm having getting it to work are being caused by bugs. i think some of these manufacturing pipelines changing terminology between steps doesn't help with the clarity either.
one example is the "concentrate dye" verbiage. ive got plenty of trees, plenty of logs, but I can't figure out if there's an intermediary step i need to figure out so ive got something that can be "concentrated", or if thats just what 'making' dye is referred to as.
some things are not explained very well unfortunately, and the fact that descriptions for reactions are broken in df premium isn't helping as i were planning on explaining every reaction in detail, but alas

however i do plan on making things clearer down the line
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14/4 megjegyzés mutatása
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