Ravenfield

Ravenfield

[EA30+] UICO Mutator V1.4
usaMi  [developer] 13 Oct @ 12:25pm
[READ] Config Instruction
Hotkey tab and switches are self explanatory.

Sway (mouse-driven weapon sway)

“Idle Sway Base Multiplier”
How much the weapon rotates from mouse input when not aiming (X/Y). Higher = more sway.

“Idle Sway Smooth Speed”
How quickly the idle sway eases toward the target. Higher = snappier, lower = floaty.

“Idle Z-Axis Rotation Multiplier”
Roll (Z) sway strength when not aiming. Higher = more weapon roll while moving mouse.

“Aim Sway Multiplier”
Mouse-driven sway strength while aiming (X/Y). Keep this lower than idle for steadier ADS.

“Aim Smooth Speed”
How fast aim sway settles. Higher = tighter/stiffer aim feel.

“Aim Z Rotation Multiplier”
Roll (Z) sway strength while aiming.

Noise (default weapon bobbing added for breath/walking)

“Breath Rotation Strength”
Rotational wobble amplitude caused by breathing.

“Breath Translation Strength”
Small positional bob from breathing (X/Y offsets). Tiny values recommended.

“Walk Rotation Strength”
Rotational wobble added while moving (footstep sway).

“Walk Translation Strength”
Small positional bob while moving.

Keyboard Tilt

“Key Z Rotation Amount”
Tilt angle applied when moving left or right.

“Key Smooth Multiplier”
How quickly the key-based tilt returns idle pose. Higher = quicker.

Recoil (impulse oscillation per shot)

“Recoil X”
Initial kick speed around X (pitch) per shot (how hard the muzzle jumps up/down).

“Recoil Y”
Initial kick speed around Y (yaw) (left/right twitch).

“Recoil Z”
Initial kick speed around Z (roll) (tilt/roll on firing).

“Recoil X MaxAngle”
Maximum allowed pitch swing envelope for a shot before bouncing back.

“Recoil Y MaxAngle”
Maximum allowed yaw swing envelope.

“Recoil Z MaxAngle”
Maximum allowed roll swing envelope.

“Recoil Recovery Rate”
How quickly recoil speed recovers toward idle between bounces. Higher = returns faster.

“Recoil Bounce”
How much velocity is preserved when hitting the max angle and reversing. Higher = springier, more oscillation.

“Recoil Stop Angle”
If absolute weapon angle falls below this, that axis is considered settled as idle.

“Recoil Stop Speed”
If angular speed falls below this, that axis is considered settled as idle.

Gun tuck (check barrel distance with obstacles)

“Tuck Minimal Distance”
Distance to a surface at which gun-tuck begins. Larger = start tucking earlier.

“GunTuck Detecting Radius”
Radius of the spherecast used to detect nearby surfaces for tucking.

lerpSpeed — “GunTuck Lerp Speed”
How fast the weapon blends into/out of the tucked state. Higher = quicker tuck/untuck.

Originally posted by Tips:
If recoil feels “endless,” lower recoilBounce or increase recoilDecay, and/or raise recoilStopAngle/Speed slightly.

For steadier ADS, reduce aimSwayStrength/aimZRot and/or raise aimSmooth.

Keep breathTransStrength and walkTransStrength very small to avoid camera sickness.

WIP...
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Showing 1-6 of 6 comments
M4XA1! 15 Oct @ 2:55am 
I love you
Gladius 15 Oct @ 7:38am 
Please add more options those i mentioned.

We all love you!
usaMi  [developer] 15 Oct @ 1:52pm 
Config added on UICO V1.3

Aim Zoom Whitelist: Enables specific weapon ADS zoom when mutator Enable ADS zoom is disabled. Seperate with semicolons (; )
Eg. Recon LRR; SL-Defender; RK-44 etc.

Stand/Crouch/ProneRecoilMultiplier: Multisplier for rocking intensity when player is at different stances. Ranging from 0.0x to 1.0.
What setting would fix it not fully zeroing when you stop firing while scoped. It keeps forcing me to quickly unscope and scope, mostly with automatic weapons like a machine gun
usaMi  [developer] 20 Oct @ 5:43pm 
@butterboy1100 If you want to keep the mutator recoil but make it zeroing faster, turn the recoil recover speed up a bit. If you want to turn of the entire scripted recoil, just switch the stand, crouch and prone recoil mutliplier to zero.
ah thank you, that works much better now.
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Showing 1-6 of 6 comments
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