Ravenfield

Ravenfield

[EA30+] UICO Mutator V1.4
91 Comments
PhantomBravo 10 hours ago 
Is there anything you can do about the load order compatibility of this mod?
usaMi  [author] 15 hours ago 
@PhantomBravo I think the more mutators you enable, the lower frame your game would be, which would make the mutator seems more intense
AoiYuui 21 Oct @ 12:55pm 
zhe shi hao de
PhantomBravo 21 Oct @ 10:03am 
The more mutators that are enabled, the more aggressive the effects of UICO become. Even though the settings may remain unchanged, a large volume of enabled mutators will greatly amplify the effects of UICO's settings. There is a very noticeable difference between just having UICO enabled and having UICO enabled alongside several other mutators. It's possible that this is being caused by other mutators that affect weapon handling (Universal Recoil, Bodycam mod, etc), but it may also be the case that seemingly unrelated mutators are also contributing in amplifying UICO's effects.
I should also point at that I have BepinEx installed, which may be interfering with the game in certain ways. But when UICO was the only mutator enabled, it seemed to be functioning normally.
PhantomBravo 21 Oct @ 10:03am 
After further testing, I've made some strange discoveries about this mod in its relations with other mods. The two most important findings are as follows.
It seems that the order in which the mods are enabled bears some significance. For instance, when UICO was enabled first, then Universal Free Zoom (a mod that modifies hip FOV) was activated next, both mods worked as intended. But when the order was reversed, and UICO was the last mod to be enabled, Free Zoom did not work as intended.
usaMi  [author] 21 Oct @ 8:45am 
Check Config Instruction. It's the stance multiplier
ПоZыVнОЙ Закат 21 Oct @ 6:10am 
what parameter is responsible for shaking the weapon?
PhantomBravo 20 Oct @ 9:35pm 
Disregard my previous comment, it seems that some other mod is interfering with the master FOV.
Electro lightning 20 Oct @ 7:44pm 
Is it possible to make an alternative lean camera? (Like rainbow six one where the camera mostly just move horizontally)
Dexstar 20 Oct @ 5:35pm 
think of adding walk tilt and running tilt camera shake? that's all lol just that when your run or walk it feels like sliding since no camera shake
ZAX 20 Oct @ 5:23pm 
What a banger, awesome mod!
PhantomBravo 20 Oct @ 7:30am 
It seems like the unaimed FOV is still being locked to a certain amount and unable to be modified by other mods.
Space Hobo 19 Oct @ 7:46pm 
I love everything about this except the fov/zoom options. Either no zoom with manual whitelisting or heavy shaking with any weapon mods that don't use vanilla zoom values.
usaMi  [author] 19 Oct @ 4:45pm 
More UICO features would be released as separated DLCs, since this mod is overly complex and hard to maintain.
chiroanims 19 Oct @ 1:36pm 
did the weapon mod just get deleted lol, it was laggy as hell anyway
Levi Animator™ 19 Oct @ 2:13am 
Hoooly crap this is EXACTLY WHAT I NEEDED!!!
4032.plane 18 Oct @ 8:23pm 
This mod is great, thanks for this! This has been missing from the workshop for a long time
Bhavarsch 18 Oct @ 5:54am 
why does my screen shake when I zoom in with my weapon?
沙季太好看了!!! 18 Oct @ 3:59am 
太耗了,使我的88师旋转
usaMi  [author] 18 Oct @ 1:56am 
@PhantomBravo I've added that feature to the mod
Knorsa 17 Oct @ 11:53pm 
The mutator is very cool!
I only noticed one small disadvantage: when aiming, my hands continue to shake - there is not enough breathing retention system.
But even without this, Ravenfield can truly be turned into a completely different game (Squad, Arma)
Zizpy.exe 17 Oct @ 11:07pm 
nvm, works perfectly with saorin's bodycam mutator
Skwonkey 17 Oct @ 10:34pm 
Great mod. The zoom transition is quite harsh/instant when unscoping. In vanilla there is a smooth zoom when going in and out of ADS
Daboyski 17 Oct @ 7:27pm 
The no fov zoom kinda messes with scopes a lil, there should be an option to add the disable the no fov zoom for scoped weapons
Daboyski 17 Oct @ 7:23pm 
It acts kinda weird with scoped weapons, like, if you move your mouse far enough while using scopes, you'll see the edge of the dark shader of the scope sights lol
Catpilot 17 Oct @ 4:34pm 
I like how mods effectively fix the game. This is great <3
Cypher 17 Oct @ 9:58am 
great mod, very nice
usaMi  [author] 17 Oct @ 9:34am 
I've disabled this mod on vehicle seats since there are unprecedented bug with the weapon sway on vehicles
Someone 17 Oct @ 8:39am 
One of the greatest RF mods i have ever seen
The only problem I found is when you still have aim zoom when you are sitting on the passenger seat of car or quadbike
PhantomBravo 17 Oct @ 8:12am 
It's definitely possible to automatically check weapons for valid scopeAimObjects, simply look at the Weapon class in RS documentation. I've been able to implement it, and so have others.
Zizpy.exe 17 Oct @ 2:04am 
for some reason, it shakes and zooms in and out slightly when on ads
usaMi  [author] 16 Oct @ 9:26pm 
Mantha 16 Oct @ 6:52pm 
can we have a demo video added to the Workshop page? I'd like to see everything in action without having to download it
usaMi  [author] 16 Oct @ 3:17pm 
@𒉭Black𒉭 Try change the stances multiplier
𒉭Black-outsider𒉭 16 Oct @ 1:04pm 
including the mod, the spread increases so much that it is almost impossible to hit.
test 16 Oct @ 11:17am 
Ravenfield
PhantomBravo 16 Oct @ 8:14am 
If you are replying to my first comment, then you are mistaken, as I have made a mod that can auto detect weapons with scopeAimObjects {LINK REMOVED}, and the Bodycam mod also does this when disabling zoom for certain weapons.
This brings me to my more recent comment. Both of the mods I mentioned successfully modify the aim FOV of weapons without interfering with the master FOV.
PhantomBravo 16 Oct @ 8:02am 
Which comment of mine are you replying to?
Sloth 16 Oct @ 3:53am 
This is one of the GOAT mods right there. Works beautifully and is very immersive when set to your liking. Good Job:steamthumbsup::steamthis:
usaMi  [author] 15 Oct @ 11:39pm 
@PhantomBravo As far as I know that's impossible to do. No mutator on the workshop has implemented that feature yet
usaMi  [author] 15 Oct @ 11:37pm 
@t_alex_v2 modify the breath noise down a bit
PhantomBravo 15 Oct @ 9:40pm 
Is it necessary for this mutator to lock the regular FOV at a certain value? Currently this makes the mod conflict with free zoom mods.
t_alex_v2 15 Oct @ 6:38pm 
the sniper scopes jitter a bit
PhantomBravo 15 Oct @ 6:10pm 
Can you also add an auto detection system that can catch all weapons with a valid scopeAimObject so that it’s not necessary to manually add such weapons to their whitelist?
usaMi  [author] 15 Oct @ 1:45pm 
All issues should be fixed now, weapon zoom whitelist has been added
CaptAwesome22 15 Oct @ 12:57pm 
i fixed it, it was a mod thx
usaMi  [author] 15 Oct @ 12:06pm 
I will update a whitelist feature, please wait patiently...
usaMi  [author] 15 Oct @ 11:58am 
@CaptAwesome22 That's strange... Check if there's other mods conflicting with UICO
CaptAwesome22 15 Oct @ 11:54am 
the guns do not shoot in the direction they are pointed at, they always shoot straight
PhantomBravo 15 Oct @ 7:43am 
When enable magnification is disabled, weapons with a scope aim object (examples of this being weapons such as the SL-Defender or Recon LRR) will not zoom into their scope, which produces a weird effect.
It's possible to get around this by just checking for weapons that have a valid scopeAimObject and just exempting them from the disable magnification setting.