Ravenfield

Ravenfield

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[EA30+] UICO Mutator V1.4
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Content Type: Mutators
File Size
Posted
Updated
117.333 KB
13 Oct @ 1:24am
18 Oct @ 1:55am
10 Change Notes ( view )

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[EA30+] UICO Mutator V1.4

In 1 collection by usaMi
Project UICO - Ravenfield First Person Action Essentials
3 items
Description
Requires EA30 or higher version
Does not work beautifully with low fps...
Only use weapons with dual-rendered scopes when you disable ads zoom...
Now you can use normal aim object scope weapons when you disable ads zoom... by adding them to the whitelist

Weapons with aim object would be auto detected and force ads zoom, but you can still use the whitelist system for weapons that magnify with zooming fov like the Signal DMR

usaMi's Infantry Combat Overhaul
UICO is a first-person weapon/camera system total overhaul. It overlays subtle rotations and translations based on player state, adding mouse sway, breathing/walk noise, vanilla recoil, per-shot random offsets, gun-tuck near obstacles, and aim FOV zoom. It includes a global toggle key, while resuming smoothly when you exit.

Inspired by several camera mutators and MCKZ's weapon pack

Includes basic weapon bobbing/swaying effect
Includes a vanilla firing rocking recoil effect
Includes a disable ads zoom effect
Includes a simple configurable gun tuck effect

Aim Zoom Whitelist tab enables specific weapon ADS zoom when mutator Enable ADS zoom is disabled. Seperate with semicolons (; )
Eg. Recon LRR; SL-Defender; RK-44 etc.

Known Bugs / Update Plans
Change weapons while aiming down sights keep fov zoomed in for entire game fixed
Automatic weapon might jitter if it's switched to semi fire mode fixed
Having a default hip FOV which you can't modify fixed
Add a whitelist to keep some weapons using zoom updated
Add an auto detect scope object settings for zoom updated

Originally posted by usaMi:
It should be compatible with most weapon mods and mutators... I haven't check really that much with the entire workshop but it seems to work fine with Apsel's Recoil Mutator, or Low quality soarin's Bodycam. Simply disable this mod or the conflicted mod if you encounter glitches since I'm unlikely to cope with those issues.
Popular Discussions View All (3)
6
21 Oct @ 3:41pm
[READ] Config Instruction
usaMi
3
14 hours ago
Imcompatibility Report
usaMi
0
17 Oct @ 7:16pm
Most realistic settings?
Daboyski
91 Comments
PhantomBravo 5 hours ago 
Is there anything you can do about the load order compatibility of this mod?
usaMi  [author] 10 hours ago 
@PhantomBravo I think the more mutators you enable, the lower frame your game would be, which would make the mutator seems more intense
AoiYuui 21 Oct @ 12:55pm 
zhe shi hao de
PhantomBravo 21 Oct @ 10:03am 
The more mutators that are enabled, the more aggressive the effects of UICO become. Even though the settings may remain unchanged, a large volume of enabled mutators will greatly amplify the effects of UICO's settings. There is a very noticeable difference between just having UICO enabled and having UICO enabled alongside several other mutators. It's possible that this is being caused by other mutators that affect weapon handling (Universal Recoil, Bodycam mod, etc), but it may also be the case that seemingly unrelated mutators are also contributing in amplifying UICO's effects.
I should also point at that I have BepinEx installed, which may be interfering with the game in certain ways. But when UICO was the only mutator enabled, it seemed to be functioning normally.
PhantomBravo 21 Oct @ 10:03am 
After further testing, I've made some strange discoveries about this mod in its relations with other mods. The two most important findings are as follows.
It seems that the order in which the mods are enabled bears some significance. For instance, when UICO was enabled first, then Universal Free Zoom (a mod that modifies hip FOV) was activated next, both mods worked as intended. But when the order was reversed, and UICO was the last mod to be enabled, Free Zoom did not work as intended.
usaMi  [author] 21 Oct @ 8:45am 
Check Config Instruction. It's the stance multiplier
ПоZыVнОЙ Закат 21 Oct @ 6:10am 
what parameter is responsible for shaking the weapon?
PhantomBravo 20 Oct @ 9:35pm 
Disregard my previous comment, it seems that some other mod is interfering with the master FOV.
Electro lightning 20 Oct @ 7:44pm 
Is it possible to make an alternative lean camera? (Like rainbow six one where the camera mostly just move horizontally)
Dexstar 20 Oct @ 5:35pm 
think of adding walk tilt and running tilt camera shake? that's all lol just that when your run or walk it feels like sliding since no camera shake