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Happens without patch: Yes
Other mods: One that may affect the mod is Spongie's Open jackets.
It's clothing items using that framework that get bugged, but the error is from Tetris.
When Spongies Open Jackets affected items such as vanilla jackets or pants take enough damage, they can't be worn despite being repaired with patches using the tailoring skill.
The damage calculation from trees and zombies is a little too random to accurately reproduce the bug on a new clean save
This only started happening after the 42.12 update
The patch mod did not fix this particular issue so far, but it fixed other things.
Image and log attached.
https://pastebin.com/0nzPxVW9
https://i.imgur.com/7QI3A6j.png
https://i.imgur.com/zLN9uWv.png
This mod did not fix the issue.
I’ve never used the Tetris mod myself, but I’m maintaining another temporary one - Clean UI B42.12 Hotfix - and all RMB exceptions with “file: ISInventoryPaneContextMenu.lua line #959 | Vanilla" most likely can be reproduced on Tetris mod.
I’ve described all my findings in the Clean F.A.Q. under “5. I see errors on the RMB context menu in the inventory panel”. Unfortunately, only a few users report back which specific mods cause these errors (I believe there are many - usually mods with recipes using old syntax, typically B41/42 mods without recent updates).
For now, Common Sense is the most common source of this issue, so I’d recommend disabling it first.
The error you describe is due to bad syntax in the repair recipes or some other issue causing the fixing recipe table to be corrupted, such that when it is queried for required items "NULL" is returned.
The body location compatibility patch would not adress this issue, as they are related only in that they were introduced in the same update.
I loaded only with Inventory Tetris, my patch, Spongies Clothes, Spongies Open Jackets loaded. I tested three pieces of clothing, damaged vanilla T-Shirt, ruined vanilla Jumper, damaged Open Field Jacket (from your screenshot). I was able to repair the holes via the inspect menu, fully restoring the clothing and wearing it.
As Spongies Open Jackets and Clothing mods do not include any Fixing Recipes, this is likely being caused by another mod.
Strange.
I made a backup save and ran only these mods and the problem persisted for me.
Went on Spongie's clothing mod and saw more people reporting the same issue that I have.
Thank you for checking it out and explaining it.
At least I can still wear clothes by dragging them to the slots when using Tetris.
Happens without patch: no
Other mods:
Error description: can't pick up tv
Error log:
https://pastebin.com/LmTzCsuZ
https://pastebin.com/w8vBnteM
https://pastebin.com/TZvi04S5
Other notes: seems to be some problem with the inventorytetris_disable_carry_capacity
It should be fixed now.
function: updateTooltip -- file: InventoryTetris_InventoryPane.lua line # 229 | MOD: Inventory Tetris
function: update -- file: ISInventoryPane.lua line # 1808 | Vanilla
java.lang.RuntimeException: Object tried to call nil in doTooltipForItem
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:101)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:817)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:174)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1826)
at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1668)
at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:38)
at zombie.ui.UIElement.update(UIElement.java:2064)
at zombie.ui.UIElement.update(UIElement.java:2081)
at zombie.ui.UIManager.updateUIElements(UIManager.java:1056)
at zombie.ui.UIManager.update(UIManager.java:808)
at zombie.GameWindow.logic(GameWindow.java:329)
at zombie.GameWindow.frameStep(GameWindow.java:923)
at zombie.GameWindow.mainThreadStep(GameWindow.java:647)
at zombie.MainThread.mainLoop(MainThread.java:76)
at java.base/java.lang.Thread.run(Unknown Source)
That is not a complete report.
Happens without patch: No
Other mods: none that affect this
For some reason the more you open your inventory the laggier it gets, which becomes noticeable when you frequently sort something for example.
Definitely additive as holding inventory for long doesn't cause lag to increase.