Project Zomboid

Project Zomboid

90 ratings
Inventory Tetris B42 Patch
2
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
127.231 KB
7 Oct @ 3:06am
13 Oct @ 6:58am
7 Change Notes ( view )

Subscribe to download
Inventory Tetris B42 Patch

Description
Inventory Tetris - Build 42 Community Patch

A community-made patch to restore full functionality to the "Inventory Tetris" mod for Project Zomboid's Build 42. This patch resolves critical issues like the infinite error loop and inventory pane resizing, allowing you to continue using the mod without game-breaking bugs.

? Requirements & Load Order ?

You MUST have the original "Inventory Tetris" by Notloc installed.

For this patch to work, it must be loaded AFTER the original mod in your load order.

Go to Main Menu > Load Game > Mods and ensure this patch is placed below "Inventory Tetris".




Changelog & Fixes

v1.1.0
Fixed: The continuous, game-breaking error message loop.
Fixed: Shrunken and unusable inventory pane.
Fixed: Keys can now be placed onto keyrings.
Balanced: Keyrings now have infinite capacity for keys.

v1.1.0
Fixed: Wallet Fix




Bug Reports & Support

This is a community-supported patch. Please report any issues using the bug report template in the Discussions tab.

To keep the thread effective for troubleshooting:

Provide details: Include your game version, mod versions, and any relevant error logs.

Stay on topic: Incomplete reports or general comments may be cleaned up to maintain clarity.




Credits & Acknowledgements

This is a community-made patch and is not officially affiliated with or endorsed by Notloc.

Original Mod Creator: Notloc - All credit for the concept, assets, and original code of Inventory Tetris belongs to them.

Patch Creator: Malkiot

This patch does not redistribute any original files or assets. It contains only the minimal code overrides necessary to restore functionality. Notloc is welcome to integrate these fixes into the official mod at their discretion.




Workshop ID: 3582290034
Mod ID: INVENTORY_TETRIS_Patch
Popular Discussions View All (1)
12
21 Oct @ 8:42am
PINNED: Bug Report Thread
Malkiot
56 Comments
Sween Tuz 28 Oct @ 2:49pm 
Why is the keychain a separate item and not a container? I can't get the keys I need out of the keychain.
666 28 Oct @ 6:18am 
Hi @Malkiot, thank you for your work maintaining this mod. There is a small issue with partially eaten/drank items indicator (the line on the side). When 1/4 is eaten twice it should be half way full, currently it's showing 3/4, and when only 1 serving of 1/4 is left it's showing half.
pasha 27 Oct @ 6:05am 
need way more space in inventory cant even put a bat in my hands plz make it defolt to not dev option idk where it saves it but amazing mod man thx for that !!!!
Malkiot  [author] 23 Oct @ 6:52am 
@Mival93 Thank you for letting me know. Item transfer validation seems to be failing when transferring items to a container within a container (any bag, wearable or furniture). It works fine if the container is placed on the floor, worn or held in hand.

I will look into why this is happening.
Mival93 22 Oct @ 12:53pm 
It seems like the update today may have broke some things. I am no longer able to put items in small containers such as sewing kits, first aid kits, tool boxes, etc.

Keyrings still work though!
bomboclat 20 Oct @ 6:28pm 
how on search ?
RE4_Merchant 20 Oct @ 5:47am 
I love you.
You saved me from having to raw dog the vanilla inventory screen.
can you also make it so the default "pockets" inventory have more room?
Fried Hange 17 Oct @ 6:49am 
@Vrael thanks, but I'm not talking about the UI size. I was litterally talking about the "Main inventory size" because I can't just put a toolbox, a gasoline can, weapons, etc. in my main inventory without a backpack. But I kinda like that change—I hope I explained it clearly.
Vrael 16 Oct @ 1:19pm 
@Fried Hange if the player equipment inventory is too small you can upscale the UI in settings and it will make the slots just for player equipment larger, makes it easier to see a watch that isn't the size of a period dot.
Malkiot  [author] 16 Oct @ 4:49am 
@Crispy
You should be able to configure that via the mod's debug tools.