Project Zomboid

Project Zomboid

Inventory Tetris B42 Patch
Showing 1-7 of 7 entries
Update: 13 Oct @ 6:58am

v1.1.1
Fixed: Wallet Fix

Update: 12 Oct @ 10:34am

Update: 11 Oct @ 1:40pm

v1.1.0
Complete modular refactor of codebase for improved maintainability
Added comprehensive resize fix system consolidating
Implemented enhanced logging system (disabled by default)
Added version display in inventory UI
Improved KeyringFix
Fixed scrollbars disappearing during window resize
Resolved inventory pane dimension mismatches and scrollView height calculation issues
Improved ISInventoryPane lifecycle management (new, createChildren, setWidth/setHeight, prerender)
Enhanced anchor handling for dynamic resizing

Update: 9 Oct @ 6:26pm

v1.0.3
Removed manual weight/capacity checking that conflicted with disableCarryWeightOnContainer
Added ModScope stub for improved mod compatibility and crash prevention
Enhanced error handling to prevent crashes when dependencies are missing

Eliminated redundant OnGameBoot handler and ISInventoryPage re-patching
Removed aggressive 300-attempt tick listener

Update: 9 Oct @ 2:46am

v1.0.2
Fixes issue preventing proper item transfers to keyring containers

ByPassCapacity mod no longer required

Update: 8 Oct @ 1:59am

v1.0.1

- Completely encapsulated patch system in local scope to prevent global pollution
- Implemented multi-stage application: immediate, boot, game start, and tick-based fallbacks
- Added defensive programming with pcall() for module loading and dependency validation
- Enhanced instance re-patching to update existing ISInventoryPage UI elements
- Improved logging with consistent prefixes and version tracking
- Fixed duplicate event handlers

Update: 7 Oct @ 3:06am

Added patches for

ISInventoryPane:createChildren()
ISInventoryPage:updateLootButtonsForTetrisSearch()