Caves of Qud

Caves of Qud

Tinkering Bytes
 This topic has been pinned, so it's probably important
UnderDoug  [developer] 16 Sep @ 7:59pm
Feedback
Got ideas for extended behaviour, or think something is unbalanced?

Put it here and I'll see what I can do.

If I won't outright change something balance related, I might at least put the adjustment behind an option/setting so you can opt-in/out.

Current Plans
This is an ongoing list. I'll mark things as I go, and attribute any I add.
  • Have tinker's that are led by the player able to "treat this as scrap" and go around (when bored or safe) and disassemble things on the player's behalf.
        
  • Add conversation nodes to generic tinker NPCs referencing their bit locker and displaying its contents.
        
  • Add conversation nodes to named tinkers where they can talk about their tinkering capabilities.
        
  • Add a proper true kin tinker (and perhaps hybrid-gutsmonger) tinker NPC with a bunch of schemasoft installed.
Last edited by UnderDoug; 16 Sep @ 8:00pm