Caves of Qud

Caves of Qud

Tinkering Bytes
3 Comments
UnderDoug  [author] 18 Sep @ 3:47pm 
@Klomn thank you so much, it really means a lot. I'm glad the little side-mechanics are resonating :D
Klomn 18 Sep @ 2:54pm 
This is really really cool! It makes Tinkers feel less like a person who carries a bunch of random goods and more like someone who, well, invested into the tinkering tree! I also really like the deposit system. It makes complete sense and is completely immersive to have a commission system that lets items stick around for a few cycles. Really fantastic work, thank you for this mod!
UnderDoug  [author] 16 Sep @ 8:17pm 
fwiw, balance is very fluid at the moment. I've gone with what feels right or makes sense or that I could model off vanilla, but no one other than me has tested it before this upload, so *please* spam the feedback discussion topic with as much info as you like about stuff like the costs, how many recipes a tinker knows, how many bits they start with and get per restock, everything. I want to hear it, so I can make this both balanced and "vanilla+" :qud: