Crusader Kings III

Crusader Kings III

Improved Witchcraft
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arkasıSarı8  [developer] 28 Sep @ 12:13pm
Features
Intents
The heart of this mod is the addition of new intents to the Grand Rite activity.

  • Seek Blessing: Gain random powerfull boons instead of perk points. Related skill of the boon will be randomly selected just like regular grand rite intent.
  • Hex Enemy: You can hex and condemn your rivals or murder targets. They can get negative modifiers, negative traits. Experienced witched can even condemn plague on their rivals lands.
  • Seek Forbidden Knowledge: You gain lifestyle perk points from your selection of lifestyles. Its a bit risky and stressfull. You will need a lot of learning and luck for that OR you can just get some lifestyle experience without the risks.

Traditions
Occult Practices

"Views on magic as a discipline rooted in esoteric knowledge. Its followers believe that through the careful application of rituals, symbols, and incantations found in forbidden lore, one can command the unseen forces of the world. Power is not given, but seized through understanding."
  • The Witch trait is viewed as prestigious and grants a monthly prestige bonus.
  • Hosting a grand rite will reward prestige.
  • It's easier to convert to witch the characters of this culture with this tradition.
  • The cooldown for the Grand Rite activity is reduced by 1 year.

Folk Healers

"There are those who believe that true healing comes from the union of earth and spirit. Knowledge of herbs mends the flesh, but only the wisdom of the old ways can soothe a troubled soul or ward off unseen blights. Their most respected healers are therefore those who walk both paths, blending practical medicine with the deeper magic of the natural world."
  • Can appoint Court Alchemist Position.
  • Can appoint Court Herbalist Position. Only when my Court Herbalist mod is enabled.
  • Can gain Wise man trait for attending a grand rite.
  • Herbalist trait is easier to gain with odds favourited to player in Grand Rite. (20% bonus chance to gain herbalist trait with event.)
  • Court Phycisians are cost slightly less to hire.

Coven Meetings

"Power is bound not to bloodline alone, but to the secret counsel of witches who gather in shadowed circles. Through whispered bargains and ritual oaths, rulers are chosen by the coven, their authority sanctified by occult consensus rather than mere inheritance."
  • Can enact new Coven Elective Succesion Law.
  • Removes Diplomacy skill penalty from the Witch trait.
  • Monthly Piety per Powerfull Vassal on the Council: +4%

Coven Kinship

"Witches are bound by family ties. For the coven, the clan, the bloodline is everything."
  • Court position aptitude for close family members: +20
  • Lose prestige when revoking titles from Close Family member
  • Increases chance for guests to attend at your Grand Rite. It also gives bonus to recruit the New Guest that attends your Grand Rite.
  • Close Family and House opinion: +5

Blessed Protection

"Soldiers march into battle girded with charms and wards, trusting in unseen powers to shield them from blade and arrow. To them, victory is not only won by steel, but by the blessings carried upon their person."
  • Prowess per Level of Devotion: +2
  • Levy toughness +2
  • MaA toughness +15%
  • MaA recruitment cost +10% / MaA maintinance cost +15%
  • Friendly Fatal Casulties -10%
  • Close Family and House opinion: +5
  • Different Culture Opinion -10

Tenets
Coven Worship
Note¹: For compatibility reasons I made tenet addition a submod. Cause I can't just add another tenet just like a trait or a tradition, I have to override the full file to add a single tenet so for folks who use another mod that adds tenets or modifies the file it would be incompatible.
For thoose who want the tenet addition
Improved Witchcraft - Tenet Submod

"True power is not found in solitude, but in the shared will of the coven. We believe that our strength is magnified when we gather, and our most sacred rites bind us together as a spiritual family."
  • Hosting a grand rite will reward piety.
  • The cooldown for the Grand Rite activity is reduced by 1 year.
  • Same Faith opinion +5
  • Different Faith opinion -5
  • Learning +1
Last edited by arkasıSarı8; 28 Sep @ 4:02pm