Intravenous 2

Intravenous 2

Zaibatsu Connection
Zewce  [developer] 7 Sep @ 2:50pm
Zaibatsu Connection Bugs & Error Reports
Leave any bugs or errors found here, and if you have a red screen crash log associated with it go ahead and drop that here too so I can show it to Roman and get it fixed in the overall game.

When posting, it helps to include what you were doing/what happened when the crash occurred. If you're not sure, or can't remember, just try to give a rough approximation of what you were doing because that helps to re-enact the error.

Thanks!
Last edited by Zewce; 8 Sep @ 4:52pm
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Showing 1-6 of 6 comments
Zewce  [developer] 8 Sep @ 4:53pm 
Originally posted by 3556437451:
09-04的日志:
Error

GAMEVERSION:1.4.5
MODS LOADED! (TOTAL:76)
map: zb5
player data: x/y 3156/3215 player_main_state

User CPU model:
Blocked

27216:259: Mesh with attribute 'heightFakeShadowOffsetHeight' attached to this SpriteBatch has too few vertices

Traceback

26085:287: in function 'handler'
[C]: in function 'draw'
27216:259: in function '_draw'
7340:181: in function 'draw'
65196:2215: in function '_draw obstacles'
65196:2223: in function '_draw obstacles'
65196:1348: in function 'updateobstacleMap'
67742:2070: in function'draw'
52516:1473: in function'draw'
1613:72: in function'draw'
1824:31: in function'draw'
652:30: in function'draw'
26085:922: in function'draw'
26085:177: in function <26085:130>
[C]: in function'xpcall'
[C]: in function'xpcall'

That's a weird one I haven't seen before.
What were you doing/what was happening when that crash occurred?
Zewce  [developer] 9 Sep @ 6:03pm 
Originally posted by Detective S. Mokecrak:
All the AN-94 placements have 5.56 ammo next to them instead of 5.45

Fixed, thanks.

Originally posted by 3556437451:
……这些崩溃大部分都只出现一次,之后直到下次战役之前都不会重现……

Yeah, this was acknowledged in previous comments and responses. It's an indie game, and sometimes things will break that are outside anything I've implemented in the game. That's why I ask for crash reports and what the player was doing at the time because if I can replicate the error then I can submit it to Roman himself (the dev) and get it fixed in the engine; however, there's several errors that just... happen, and are very hard to reliably replicate.

I still appreciate all error and bug reports because each one potentially fixes a core issue with the code that improves the game for everyone in the future.

Thanks again!
Zewce  [developer] 15 Sep @ 1:44pm 
What non-map mods are you using?
What were you doing at the time?

Because you seem to have these errors frequently, and I'm trying to see if there's some conflicts as I don't get/haven't received these errors from anyone else. I know they're things that happen, but if it's something within the engine and system that I can't replicate (and can't get anyone else to chip in with examples) then there's not much I can do; especially on maps like Foundry that push the IV2 engine to its absolute limits and can have different results on different systems.

The kicking thing is weird tho, and I can pass that one along to spy.
Last edited by Zewce; 15 Sep @ 1:58pm
Zewce  [developer] 19 Sep @ 7:52am 
Originally posted by 3556437451:
Error

GAME VERSION: 1.4.5
MODS LOADED! (TOTAL:81)
map: zb1
player data: x/y 1918/236 player_main_state

User CPU model: Blocked
9348:219: Mesh with attribute 'heightFakeShadowOffsetHeight' attached to this SpriteBatch has too few vertices

Traceback

26085:287: in function'handler'
[C]: in function'draw'
9348:219: in function 'draw'
1613:72: in function 'draw'
1824:31: in function 'draw'
652:30: in function 'draw'
26085:922: in function 'draw'
26085:177: in function <26085:130>
[C]: in function 'xpcall'
[C]: in function 'xpcall'

So you're getting the same error, now on a different level, and it's not something I'm seeing from anyone else. Idk man, at a certain point it might be something with your system.
It's not a crash, but I guess it fits as a bug.

In the level "Black Party", I keep getting stuck between a bed and a wall in a building on the left part of the map. On the upper right side of the building, there's a tall room with a bunch of beds by a huge window. Walking between either the topmost or bottommost bed and the wall on the right will usually get me completely stuck.

I accidentally saved in this spot and almost had to restart the level, but exiting to the main menu and reloading allowed me a moment to slip through.

If it helps finding the buliding, it's in the same building as the giant pool, just a bit up and to the right. Basically the top left of the map.
Last edited by Rocky the Rock; 23 Sep @ 5:15pm
Zewce  [developer] 23 Sep @ 5:44pm 
Originally posted by Rocky the Rock:
It's not a crash, but I guess it fits as a bug.

In the level "Black Party", I keep getting stuck between a bed and a wall in a building on the left part of the map. On the upper right side of the building, there's a tall room with a bunch of beds by a huge window. Walking between either the topmost or bottommost bed and the wall on the right will usually get me completely stuck.

I accidentally saved in this spot and almost had to restart the level, but exiting to the main menu and reloading allowed me a moment to slip through.

If it helps finding the buliding, it's in the same building as the giant pool, just a bit up and to the right. Basically the top left of the map.

Swapped the beds around so you should be able to run through top to bottom without getting stuck (I tested it a few times and no more sticky).

Preciate the report.
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