Intravenous 2

Intravenous 2

44 ratings
Zaibatsu Connection
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Gameplay: Gameplay
Other: Levels
File Size
Posted
Updated
71.785 MB
2 Sep @ 7:50pm
24 Sep @ 8:00am
26 Change Notes ( view )

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Zaibatsu Connection

Description
"A dispute between three families on the coastal frontier starts with an old discovery."

Follow Theo and Emmett as they uncover the cracks of power to topple nations!
A fully complete campaign!

FIght your way through 10 fresh and unique locations!
Compound
Office
Slumyard
Block Party
Nightmare
Seaside Docks
Oceana
Church
Foundry
Core

This campaign was designed for Intravenous veterans with an ever mounting difficulty culminating at the end with some of the largest (if not THE largest) maps and enemy counts to date! Be warned: it gets difficult.

No DLC or other mods required.

Intended difficulty: True

Don't be afraid to save from time to time due to potential crash issues with the engine.
For the crashes: there's certain quirks with the engine that will sporadically cause CTD (crash to desktop) that won't even give out an error report, and it's nearly random when it comes to replicating a demonstration to show Roman for him to fix in the core code. Sorry about any crashes.

Please leave your thoughts and feedback below.
Any bugs or errors please leave it in the discussion thread.
Big credit to the Explosive Squat Games discord and all the people who were excited to play through as soon as possible and make the campaign as perfect as possible for everyone afterwards. Make some noise for them as well.

Enjoy!
(And if you want to make anything big or small, join us in the Explosive Squat Games discord)
Popular Discussions View All (2)
10
24 Sep @ 6:43am
Favorite / Least Favorite Levels Feedback
Zewce
6
23 Sep @ 5:44pm
Zaibatsu Connection Bugs & Error Reports
Zewce
40 Comments
Gracious 24 Sep @ 9:30pm 
bravo
Gracious 24 Sep @ 9:30pm 
Honestly better level design and story than vanilla
Zewce  [author] 20 Sep @ 7:01am 
@MrFrog
Yeah, I didn't start following the "3 block rule" until I was a few levels into the campaign, and even then I'd still sometimes misjudge the distance between certain things. If you have an spots you remember/screenshot'd then I'd like to fix it to prevent anyone else from getting stuck.

That aside: I'm glad you enjoyed it!
MrFrog 19 Sep @ 11:58pm 
Thank you for such an incredible piece of work. Finished the campaign for the second time, and still wanna play it again. The level design surpasses the original campaigns, story feels bleak and well-written (despite for a lot of text). Also nice choice for OST, really fits the levels.

The only problem i've met - there are couple of levels with a seemingly wide spaces between the objects and walls, where you can stuck.
Zewce  [author] 19 Sep @ 7:46am 
@Taberone
No - Emmett just scaredy boi

I don't know if you've finished the whole thing, but there's also some environmental story telling w/ the information they gathered on entry points vs the amount of entrances on subsequent levels. I can't remember all the dialogue I wrote, but iirc the reason Church was picked off the list was because it was the most abandoned looking & least active entrance - so least amount of defense and response. The ones that show up when you're attempting access ARE the only ones coming, and Emmett is just telling you to go forward because they don't know *who* will be coming.

I already felt like I was dumping info on players, and it's hard to convey certain things without just outright telling players what's going on outside of the events they're experiencing.
Taberone 19 Sep @ 12:02am 
Does the "even larger response team" ever arrive if you dawdle around for too long on the Church level? I stuck around to slaughter all 90 guards after the doors got decoded and nothing happened.
Quetzal 17 Sep @ 1:47pm 
Awesome mod, excited for part 2 :)
Drunkslaver 15 Sep @ 7:18pm 
Just finished the campaign and damn was I blown away! Top tier stuff here in both levels and fun story and I especially liked the fact that many enemies already carry modded weapons in case you need to switch or do a pickup only run.
WhoAmI? 15 Sep @ 5:29pm 
Oh, ok then.
Zewce  [author] 15 Sep @ 5:09pm 
Akepevwe made the thumbnail and header
But he probably used some kinda AI