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Yeah, I didn't start following the "3 block rule" until I was a few levels into the campaign, and even then I'd still sometimes misjudge the distance between certain things. If you have an spots you remember/screenshot'd then I'd like to fix it to prevent anyone else from getting stuck.
That aside: I'm glad you enjoyed it!
The only problem i've met - there are couple of levels with a seemingly wide spaces between the objects and walls, where you can stuck.
No - Emmett just scaredy boi
I don't know if you've finished the whole thing, but there's also some environmental story telling w/ the information they gathered on entry points vs the amount of entrances on subsequent levels. I can't remember all the dialogue I wrote, but iirc the reason Church was picked off the list was because it was the most abandoned looking & least active entrance - so least amount of defense and response. The ones that show up when you're attempting access ARE the only ones coming, and Emmett is just telling you to go forward because they don't know *who* will be coming.
I already felt like I was dumping info on players, and it's hard to convey certain things without just outright telling players what's going on outside of the events they're experiencing.
But he probably used some kinda AI