Arma 3
MRPH Infantry Charge
Clash  [developer] 5 Sep @ 1:38am
Multiplayer Bug Reporting
If you encounter any issues with the mod in multiplayer please write about them in detail here.
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Showing 1-15 of 21 comments
I think someone already stated this but in multiplayer if it’s used it hard crashes everyone’s game
Clash  [developer] 5 Sep @ 6:39am 
Thank you for reporting this issue, could you tell me more about what happened?

Were you playing on a dedicated server?
What mods did you have enabled?
Was the mod installed and enabled on the server?
What happened before the crash?
How many players were on the server?
What was the error on the crash report? (If known)
How long ago did this crash occur?
Blakus 6 Sep @ 1:58pm 
on dedicated server it would crash 2 of 6 of my players consistently. Worked absolutely fine for everyone else tho. It occurs as soon as I place any module on a group of AI to the same 2 players. Happened several times to the same people
Clash  [developer] 6 Sep @ 2:06pm 
Thank you! this is massively important information. I have a few more questions. Can you confirm that all players had the mod installed and enabled whilst on the server? And did the crashes occur when you placed the module onto an AI or when you placed the module at a position for the ai to move to?

Also, if possible are you willing to send me the rpt file so i can investigate the issue in more detail?
Last edited by Clash; 6 Sep @ 2:46pm
It is true, the same happened with me, me and another player on the dedicated server. Both of us have the mod. When i launch a charge through Zeus the second player crashes with the error code 0xC00000FD - STATUS_STACK_OVERFLOW.

Really like the mod, and want it to work.
Last edited by LieutenantPatrick; 7 Sep @ 7:20am
Clash  [developer] 7 Sep @ 7:22am 
That error report is incredibly important to solving this issue, thank you very much! I should have an update out in a couple hours that attempts to fix this issue. Thank you again for your help and patience on this matter.
Clash  [developer] 7 Sep @ 9:34am 
I just pushed an experimental MP code refactor. I havent been able to test it on a dedicated server so i cannot confirm whether it works or not but feel free to try it if you wish.
Blakus 7 Sep @ 9:37am 
with the rush nearest player is immediate, with the others it is delayed until I select the position to attack. I believe it is the status stack overflow error
So far it's working good, thanks :D
Last edited by LieutenantPatrick; 7 Sep @ 10:58am
Clash  [developer] 8 Sep @ 3:35am 
That's good to hear, thank you for your contributions
Hello there ! It's not working on my dedicated server. All my players crash-out, but not for me !
Clash  [developer] 10 Sep @ 1:56pm 
Can you give me more information about the crash?
I was in MP with 20 players. I put some AI enemy on them, then i use the crossing point with "Infantry Charge", i have the sound, the AI charge, but all my players exept me crash-out. The server runs good and everything was okay but all my player crashed !
Clash  [developer] 11 Sep @ 1:17pm 
were you playing on a dedicated server? What crash error did the players get? And are you able to find anything of importance in the rpt logs? Answers to these questions would be massively helpful to finding and fixing the bug. Thank you
First : Yes, i'm on a dedicated Server on my own dedicated machine.
Second : Blackscreen, and closing Arma 3. Return on the Arma 3 Launcher without any error messages.
Third : I've nothing in my RPT logs when it happen unfortunatly! :(
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