Arma 3
71 ratings
MRPH Infantry Charge
   
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Data Type: Mod, Server
Mod Type: Mechanics, Sound
File Size
Posted
Updated
1.663 MB
2 Sep @ 6:22am
5 Sep @ 6:13pm
12 Change Notes ( view )

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MRPH Infantry Charge

Description
Forward!

MRPH Infantry Charge is an AI enhancement mod that adds realistic infantry charge behaviour to Arma 3. Use modules to send cannon fodder straight at the enemy, complete with side-specific attack signals and battle cries.

Information:
  • Supports Improved Melee System
  • AI units charge through fire in coordinated attacks, increasing immersion in large-scale battles.
  • AI will engage in CQC and use IMS's melee functionality (if enabled) when close enough to an enemy
  • Supports all factions, with customisable attack signals and battle cries via CBA settings.
  • LAMBS and VCOM compatible
  • Line battle V1 - Infantry can now slow march in formation and fire when close to enemies in formation, great for 18th-19th century battles!

How to use:
  • Install the mod via Steam Workshop.
  • Ensure CBA_A3 is also installed and running.
  • Start your mission and enter Game Master (zeus), place an "Infantry Charge" module onto any unit of a group, and then select the location you want them to move to.

Prerequesites:
  • Arma 3 base game.
  • CBA_A3 installed and enabled.
  • Zeus Enhanced installed and enabled.

Notes:
  • This mod is in its early stages.
  • Using the modules in multiplayer causes every client on the server to crash, I have no idea why but im looking into it.
  • Expect occasional bugs or unexpected behaviour.
  • The infantry charge module work best when applied to groups with less than 12 members
  • "Infantry Charged Forced" module works best on units in open terrain, units will not follow a set path and will walk through map objects.

Enhance your infantry encounters with realistic, cinematic charges.
Popular Discussions View All (2)
1
24 minutes ago
General Bug Reporting
Clash
2
16 hours ago
Multiplayer Bug Reporting
Clash
54 Comments
Cat Catz 30 minutes ago 
I await eagerly for editor compatibility.
TheTrainMan200 5 hours ago 
Perfect for WW1 trench Assaults. "OVER THE TOP LADS!"
Clash  [author] 6 hours ago 
@Skarin Skarinsson It is only for zeus at the moment
Clash  [author] 6 hours ago 
@Sam Yes, you can turn off and change battlecries and attack signals in the CBA addon options
Sam 6 hours ago 
Can the cheering be turned off? Sounds like a football crowd
stewfly92 7 hours ago 
sick!!!!!!!!!
Skarin Skarinsson 7 hours ago 
Can it be set in editor too? Or only zeus?
Clash  [author] 10 hours ago 
@Lotto I've never used TSP melee but I'll look into it. Thank you for the suggestion.
Clash  [author] 10 hours ago 
@Quarter I've just opened a new discussion on the mod page for general bug reporting, I would greatly appreciate it if you could further describe the issue you are having in there. I would like to know exactly what mods you are using and how you are attempting to access the modules. Thank you.