Arma 3
MRPH Infantry Charge
118 Comments
Otto The Enclave Trap 26 Oct @ 8:13am 
Please fix this mod to work in multiplayer I’d love to use it :(
dzasek 14 Oct @ 11:00am 
Does this work now with dedicated servers? working on a 18th century op this would be splendid for.
Devourerking12 13 Oct @ 3:12pm 
Has the dedicated server crashing issue been fixed? Im looking to use this mod for a large scale vietnam op.
Otto The Enclave Trap 13 Oct @ 1:32pm 
I cant seem to get this working on my dedicated server but it works fine in singleplayer.
MaLaKaToN! 12 Oct @ 12:19pm 
Is compatible with SOG AI?
[DPS] Sansy 10 Oct @ 12:21pm 
Nice! Will there be a version for vehicles? I need it for Winter War scenario xD
radioactive 9 Oct @ 8:37am 
Hey man awesome mod. I'm sorry if someone's already asked for this but I skimmed through the comments and didn't see anything can you please upload the documentation on how exactly to use this from script my goal is repeating scripts that run in the background without me actually having to touch anything so I'm looking for the commands that I would feed a group instead of using the module and Zeus. I'm looking for your list of commands
sgt.bean 6 Oct @ 8:51pm 
Would it be possible to make a kamikaze waypoint?
Quarter 5 Oct @ 12:25pm 
LOVE the waypoints! Finally AI knows how to move lol
hi, did you disable battlecries on dedicated servers? cuz no one hears battlecries on server
james21122010 27 Sep @ 4:00am 
Hey Clash cool mod but it broke my Laptop siince i downloaded your mod my Arma 3 and ohter games are running at 1fps do you maybe know how to fix it?
Tassi 24 Sep @ 1:07pm 
needs signature key to work on dedicated, love the mod, just would need this to use it
ZombieSon 22 Sep @ 6:38am 
best mod ever
Clash  [author] 21 Sep @ 5:45am 
Hi guys, I've been super busy this past week so i haven't been able to work on the mod until today. I'll hopefully have a patch for the multiplayer issues out today and then I'll work on the modules bug and adding additional content.
ВадяПерфоратор 20 Sep @ 11:33pm 
Will you add more battlecries to this mod? Like mass Allah akbar for middle east combat or cofederate rebel yell?
bambamthankyahmaam 17 Sep @ 8:29pm 
confirmed i have the same issue as the others, i also tried using Caidens advice as i use similar mods, it did not fix it for me ... however as the author said, the waypoints are working as intended.

simple FYI, move a squad, double click the (movement) waypoint, then you should be able to "charge" as intended,

hope it gets fixed soon !
and thanks for making the mod !
Clash  [author] 17 Sep @ 12:20pm 
@Grim I'm not free to do modding until the weekend but ive tried reproducing the bug in many different conditions and I cant, can you tell me what mods you are using and what branch of arma you are on?
Grim 16 Sep @ 9:22pm 
i can feel your pain radiating from the bug fixes hahaha
Grim 16 Sep @ 9:21pm 
i cant see the module too, same prob as shinna
Clash  [author] 13 Sep @ 1:27pm 
Refer to the comment below, I’m currently investigating the issue. There are also waypoints that you can use in Eden and zeus if you are unable to find the infantry charge modules
SHISANO WATANABE 13 Sep @ 11:58am 
I can't see module, i have CBA3 and Zeus Enhanced also in game master i choice official addons (including unofficial ones) but i didn't see modules
Clash  [author] 13 Sep @ 8:21am 
@Caiden 43 Thats very strange, I'll look into it and see if i can reproduce the issue. Thanks
Caiden 43 13 Sep @ 8:17am 
@clash What I'm saying is, at least for me, it wasn't showing up even when I created multiple scenarios, regardless of what mods I had or how I configured Gamemaster. It only started working after I changed the order of the mods in the presets. I don’t know if this is just a me thing, but for the module to show up, the order had to start with CBA_A3, then Zeus Enhanced, (Improved Melee System if applicable), and finally MRPH Infantry Charge. I've been making scenarios for about 3 years now, and this is the first time I've had this problem and saw others might be having the same issues. Maybe this can help someone as a possible solution.
Clash  [author] 13 Sep @ 4:29am 
@Caiden 43 Please ensure you have correctly set up your game master module to access the infantry charge modules. Look at the last image on the mod page for reference.
Caiden 43 12 Sep @ 7:50pm 
I think I might have found the issue people are having with the mod not showing up in the modules list. The mod order has to be something along the lines of:

CBA_A3, Zeus Enhanced, (Improved Melee System if applicable), then MRPH Infantry Charge.
Rixas 12 Sep @ 2:18am 
Does this mode work in Eden, or is it just Zeus?
Clash  [author] 11 Sep @ 4:20am 
I can confirm the mod works with and without ace. I always work on updates with only the required mods stated on the mod page and conduct extensive testing with a lot of very popular mods before pushing updates. Make sure you have properly configured your game master module to access the infantry charge modules
Große Max 11 Sep @ 2:32am 
Work only with ACE
@Clash no, usual branch, not standart profile(created one), and rn i checked it again and it works fine, idk what it was and what i did
0-0 10 Sep @ 3:49am 
So can i just have 9 Soviet Infantry squads mass charge into enemy lines????
Clash  [author] 10 Sep @ 3:24am 
@ВадяПерфоратор I've thoroughly tested the most recent build with the same 4 mods that you listed. Are you playing on the default arma branch or have you installed a different branch (such as profiling)?
Clash  [author] 10 Sep @ 3:20am 
@Ahwama To my knowledge, the only way the infantry charge modules will not be accessible is if you have not correctly configured your game master module or you have not loaded the required mods.
Clash  [author] 10 Sep @ 3:18am 
@Otto The Enclave Trap That is currently in the works
Ahwama 9 Sep @ 9:14pm 
@Elsek, Holy shit, u r right, its on the waypoint section, thanks for the info
Otto The Enclave Trap 9 Sep @ 4:40pm 
could you possibly add compatibility for units that specifically carry IMS weapons to use IMS running animations so it doesn't use the animation where they are carrying a gun that doesn't exist?
@Clash Yes it occurs in others, and i can't use module in single, it's when i use forced charge in zeus, maybe there's some ace preferences which do that? cuz as i said i turned on inly 4 mods and it still occuring
Clash  [author] 9 Sep @ 11:25am 
@ВадяПерфоратор Does the issue still occur in singleplayer on your mission? And does it occur in other missions? If so ill have to investigate this as a mod compatibility issue.
@Clash No, i just tested what i made
Clash  [author] 9 Sep @ 10:58am 
@ВадяПерфоратор And are you playing with other people in the multiplayer session?
Elsek 9 Sep @ 10:57am 
@Ahwama, i also couldnt see on modules but it is on "waypoints" you give as an order to squads in zeus.
@Clash It happens when i do it when launch as multiplayer from editor
Ahwama 9 Sep @ 10:20am 
I see, thanks for the suggestion, currently running ace so maybe thats the reason
Clash  [author] 9 Sep @ 9:59am 
@Ahwama so long as you are using CBA_A3, Zeus Enhanced and MRPH infantry charge (bare minimum to get the mod to work) and your game master module has its addons set to all (look last two images) then the mod should work. I've tested it with 100+ mods active and had no problem.

There are also zeus and eden waypoints. Let me know if they are visible.

ACE and PIR conflict with the forced AI movement a bit but im about to push an update to fix that
Ahwama 9 Sep @ 9:44am 
Bro, did u find any mod that were conflct with this mod? i installed the needed mod and set game master to use all addon, but still cant find the modules in search bar, im still trying to find the mod that conflict with this, but maybe you already know some of it? tia
albertdafancy 9 Sep @ 7:05am 
bro you need a medal. this is the arma mod i have needed for the 2 years i have been playing this game. shout out to you man, i needed this shit! works great too
Clash  [author] 9 Sep @ 6:11am 
@ВадяПерфоратор Is this happening in singleplayer or multiplayer?
No, i just turned on this mod + cba + zeus + ace and used FORCED CHARGE, bots just holstered their weapons(like pressing 0 to hide a weapon) and just started slowly marching towards point
Clash  [author] 8 Sep @ 2:25pm 
@ВадяПерфоратор The mod works fine with ace on my end, does the issue still occur for you when using only the required mods and no extras?
if i use forced charge, ai holstering the weapon and just marching towards point (not running, just walking), is mod kinda don't like ace?
Clash  [author] 8 Sep @ 9:53am 
nvm it was pretty easy to implement (i sure hope it doesnt break everything the moment I look away)