RimWorld

RimWorld

Dusk Wood Biome
OkagrimGaming  [developer] 3 Sep @ 4:12pm
Bug Report
Report here all bugs.
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Showing 1-6 of 6 comments
Im getting an error for:

Could not resolve cross-reference to Verse.HediffDef named Inhumanized (wanter=nullifyingHediffs) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string) Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.HediffDef> (string,Verse.FailMode,object) Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.HediffDef>:TryResolve (Verse.FailMode) Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_0:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef) Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object) System.Threading.QueueUserWorkItemCallback:WaitCallback_Context (object) System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool) System.Threading.QueueUserWorkItemCallback:System.Threading.IThreadPoolWorkItem.ExecuteWorkItem () System.Threading.ThreadPoolWorkQueue:Dispatch () System.Threading._ThreadPoolWaitCallback:PerformWaitCallback ()
Imhumanized seems to be a thing in Anomaly?
OkagrimGaming  [developer] 11 hours ago 
Well seen yes it is linked to anomaly I think I will patch that, thank you. It's on the heddif. This is for the hediff added by the dusk fog. Inhumanized is a condition that nullifies this effect, but yes, it is linked to anomaly. I'll put a condition.
OkagrimGaming  [developer] 10 hours ago 
@Fodofox: I've release a patch, can you confirm it's ok?
It was fixed after reinstalling the mod
OkagrimGaming  [developer] 9 hours ago 
yeah :)
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