RimWorld

RimWorld

VV - New Harvest: Medicinal Plants
 This topic has been pinned, so it's probably important
VVenchov  [developer] 20 Aug @ 11:13am
Suggestions
Have ideas for new plants, features, or compatibilities you’d like to see in the mod? This is the place to share them!

I’ll review all suggestions, and if something fits well with the mod, you might see it in a future update!
Last edited by VVenchov; 11 Sep @ 11:41pm
< >
Showing 1-1 of 1 comments
if you're not strickly only making more *plants*, you could also add your own brand of medicinal mushrooms with picker growth requirements and funky effects

Just imagine a rare large 2x2 mushroom that spawns like the ambrosia bushes that produces gasses that slow down infection progress rate, that can be harvested for a weaker but storeable dose.

or a mushroom that cure pesky finger and toe lost - but at the cost of their growth reqiuring large amounts of corpses like the harbinger trees, while also making the product give a guaranteed minor mental break from its mentally traumatising side effects.

or even something like a fast growing addictive mushroom that increases healing when eaten, but cause fungal infections in colonists that have to be treated

you dont have to follow these to the tee, but i hope it inspires you to make even more cool stuff!
< >
Showing 1-1 of 1 comments
Per page: 1530 50