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VV - New Harvest: Medicinal Plants
   
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Mod, 1.5, 1.6
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12.677 MB
19 Aug @ 11:44pm
19 Sep @ 9:22am
3 Change Notes ( view )

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VV - New Harvest: Medicinal Plants

In 1 collection by VVenchov
New Harvest Collection
7 items
Description
VV - New Harvest: Medicinal Plants
Version: 2.0
Enhance your colony’s wellness with a vibrant collection of medicinal plants. Grow herbs to craft healing teas, decoctions, ointments, and powerful herbal remedies, to keep your colonists healthy.

🌿 Plants included:
Chamomile, Lemon Balm, Ginseng, St. John’s Wort, Yarrow, Marshmallow, Nettle, Thyme, Echinacea, Lavender, Calendula, Valeriana, Linden, Ginkgo Biloba, and Hawthorn.



FAQ
  • Do I need other mods for VV - New Harvest: Medicinal Plants to work?
  • No! This mod is fully standalone and does not require any additional mods. However, if you want the new plants to naturally spawn in the wild, you’ll need to use VV - New Harvest: Compatibility Patches.
  • Is it compatible with other mods?
  • Yes! VV - New Harvest: Medicinal Plants works well with most popular mods. For extra compatibility fixes, make sure to also install VV - New Harvest: Compatibility Patches, which takes care of cross-mod adjustments.
  • Can I add the mod to an existing save?
  • Yes! You can safely add VV - New Harvest: Medicinal Plants to your current game. However, removing the mod during gameplay may cause errors or instability.
  • Are there plans to add more plants?
  • Maybe. Nature doesn’t like limits.
  • Does the mod affect game performance?
  • The performance impact is minimal. VV - New Harvest: Medicinal Plants uses only basic XML definitions and does not overwrite any vanilla files, making it quite lightweight.
  • Are previous versions of the mod available for download?
  • Yes! The latest and all earlier versions are available here 🗂️[drive.google.com]
  • How can I report bugs or suggest features?
  • Use the dedicated discussion sections below: Bug Reports for problems and Suggestions for new ideas. Feedback is always welcome!



VV - New Harvest: Collection
VV - New Harvest: Garden Crops
VV - New Harvest: Trees
VV - New Harvest: Medicinal Plants 📌
VV - New Harvest: Forage Crops
VV - New Harvest: Industrial Crops
For the complete experience, subscribe to the full VV - New Harvest mod. It contains everything from the smaller packs. Please note that the full mod cannot be used together with these individual packs.

Recommended addon:
VV - New Harvest: Compatibility Patches
Highly recommended - this addon is the perfect companion to the New Harvest collection. It not only provides all the essential compatibility patches with other mods, but also unlocks a variety of customization options. With it, you can fine-tune your gameplay experience and truly get the most out of everything New Harvest has to offer.



💚💚💚 Love the mod? Want to support its development? If you’re enjoying VV - New Harvest and want to help it grow, consider supporting its development! Your contributions help me keep working on updates, improvements, and future projects. Every donation - big or small - makes a difference. 👉 Support My Work[www.paypal.com] Thank you so much for your support - it truly means a lot!

This mod is licensed under CC BY-NC-ND 4.0.
You may share it for non-commercial use with attribution, but not modify or redistribute without permission. Learn more[creativecommons.org]
Popular Discussions View All (2)
2
8 Sep @ 8:07am
PINNED: Bug Reports
VVenchov
1
20 Aug @ 12:55pm
PINNED: Suggestions
VVenchov
19 Comments
VVenchov  [author] 19 Sep @ 11:06am 
VV - New Harvest: Medicinal Plants 2.0 Update

⚙️ All compatibility patches have been removed from the mod! They are now included in a separate addon: VV - New Harvest: Compatibility Patches . This addon not only updates existing patches, but also adds new ones and a host of other surprises as well! It’s not mandatory, but highly recommended.

❄️ Added snowy textures for all trees.

🍂 Broadleaf trees now change their leaf colors in autumn.

☕ Teas are fixed – colonists can now enjoy them for a bit of relaxation.

⚗️ Increased crafting time and required ingredients for Ointments and Advanced Herbal Medicine.

🐛 General code fixes and stability improvements.
VVenchov  [author] 8 Sep @ 7:39am 
@ChesterSaD - Thanks for the kind words! I'm glad you like it! :steamdance:
ChesterSaD 8 Sep @ 7:35am 
I like this medicinal part of New Harvest the most. A world with really working herbal medicine just feels cozy somehow.
VVenchov  [author] 27 Aug @ 10:49am 
@Fran - All the teas are made similar to the original drugs from the game and there should be no problem! The schedule works so if you want you can organize them to take 1 per day or however you wish!
Fran 27 Aug @ 3:51am 
My colonists don't seem to be able to consume the drugs for recreation/high life. I can manually make them do it, but they will not do it automatically.
sariaru 26 Aug @ 7:40pm 
@VVenchov

Ahhh, thank you so much! That's perfect!!
VVenchov  [author] 25 Aug @ 11:56pm 
@sariaru - It's not exactly what you wanted, but it will now be playable with VE: Medieval 2!
VVenchov  [author] 25 Aug @ 11:51pm 
VV - New Harvest: Medicinal Plants 1.1 Update

This update makes the mod more compatible with primitive and medieval playthroughs:

Medicines – The Herbal Remedies research no longer requires Drug Production! Medicines can now be crafted directly at the Crafting Spot.

Drugs – Decoctions can now be brewed at the Campfire.
VVenchov  [author] 25 Aug @ 12:16pm 
⚠️⚠️⚠️ Announcement:

Hey everyone! We’ve got some news: a dedicated Compatibility Patch Mod will be coming soon. Once it’s released, all patches will be removed from this mod and moved to the new patch mod.

This means the main mod will remain focused on content, while all compatibility fixes and updates will be handled in one place. It will make updates faster and easier, and players will know exactly where to look for compatibility support.

Keep an eye out for the new patch mod, and make sure to grab it if you want full compatibility with other mods!
sariaru 22 Aug @ 5:44pm 
Would it be possible for you to make a VE: Medieval 2 patch for this that allows the ointments and advanced herbal medicine to be made at VM:M2's Alchemy table, and locked behind it's Alchemy tech, rather than needing Industrial-tier Drug Production and the Drug Lab? I would really appreciate it! These plants are gorgeous!