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⚙️ All compatibility patches have been removed from the mod! They are now included in a separate addon: VV - New Harvest: Compatibility Patches . This addon not only updates existing patches, but also adds new ones and a host of other surprises as well! It’s not mandatory, but highly recommended.
❄️ Added snowy textures for all trees.
🍂 Broadleaf trees now change their leaf colors in autumn.
☕ Teas are fixed – colonists can now enjoy them for a bit of relaxation.
⚗️ Increased crafting time and required ingredients for Ointments and Advanced Herbal Medicine.
🐛 General code fixes and stability improvements.
Ahhh, thank you so much! That's perfect!!
This update makes the mod more compatible with primitive and medieval playthroughs:
Medicines – The Herbal Remedies research no longer requires Drug Production! Medicines can now be crafted directly at the Crafting Spot.
Drugs – Decoctions can now be brewed at the Campfire.
Hey everyone! We’ve got some news: a dedicated Compatibility Patch Mod will be coming soon. Once it’s released, all patches will be removed from this mod and moved to the new patch mod.
This means the main mod will remain focused on content, while all compatibility fixes and updates will be handled in one place. It will make updates faster and easier, and players will know exactly where to look for compatibility support.
Keep an eye out for the new patch mod, and make sure to grab it if you want full compatibility with other mods!
Anyone who wants to help can create a localization/translation mod for this project.
These mods are small add-ons that don’t change the core content; they simply provide a translation.
🔗 Important: the only requirement is that your translation mod’s description includes a link back to the main mod, so players know where the original content comes from.
Every translation makes the mod more accessible and lets more people enjoy the game in their own language.
Join the community effort and help bring this mod to players around the world! 🌟
on a more serious note, its kinda crazy how much content you managed to pump out with the plants; combined, the total plants probably outnumber vanilla plants expanded 3 times over.
i adore new ways to treat colonists over the slow growing healroot! plus, i love that you also added ways to process them further for better potency.
if i had to nitpick, my only "complaint" is that their assets look more realistic then rimworld's artstyle - but nevertheless, ill be enjoying the mod my next playthrough :D